3D mesh editing

Looking for some guidance on editing 3D mesh files-

I have a 3D scanner (Einscan HD pro), Geomagic essentials software, Meshmixer, and Inventor pro on hand.

I recently started attempting to scan some plastic models, with the intent to edit these into bolt together assemblies. This means adding in bolt holes, standoffs, etc to the scanned meshes.

I spent the better part of this weekend attempting to come up with a good method to do this, but all I have is a difficult, messy approach so far. Mainly, using the mesh files to design mating CAD parts for bolts, and then aligning in Geomagic and using boolean tools to combine. This works somewhat, but editing to smooth, fill gaps/holes, etc, seems incredibly labor intensive.

Does anyone have advice on how to approach this?

Just a few screens to help explain what Im trying to do, first is a view in Geomagics, Showing the split components, second is just the one part with added cad part bolt flanges.

1 Like

Anyone?

Surely someone can offer advice on this. I’ve seen plenty of seamless “The rock” heads on various articulated creatures to suggest the knowledge base has to be there!

Bump,

That is more that 25 characters…

Bump…

Yawn… anyone have any input???

I have reported some of these models because they infringed on the license of the original creature. But when I pressed split to objects in the slicer, the head fell right off so they are mostly not that seamless.

I hope there are better ways out there with current scanners but the last time I worked with a scan I had to basically do the same as you did. Boolean operations between cad file and mesh.

I have edited meshes directly in solidworks as well but that program is not at all suited for it and it is still messy. I believe fusion360 is better suited for working with meshes but it will most likely still be limited to adding and subtracting new geometry, not giving it a nice fillet or smoothing it out.

You can of course go back into meshmixer to smooth some stuff out but then you might lose the accuracy on the mesh. So I’m afraid you’re stuck with labour intensive for now.

I still hope somebody has more recent experience and the holy grail of workflow though. So this reply is also a slight bump

Appreciate the info.

It’s atleast good to know it’s not an easy process and I’m just missing something basic.

If anyone, anyone!!- has any insight into working with meshes like this, I’m all ears!

Thanks again for taking the time to post,