I woulr really appreciateit if we could get some more options for mesh editing / quick operations, using primitives or other meshes.
For example, we have the boolean tool, which can Join / Cut (Preserve / Delete intersection, aka Intersection and Difference) one mesh based on another.
But it would be great if we could fill in holes / gaps in meshes quickly by dragging a box over it, having the boolean (or a new function) detect the hole / gap within the boundaries of the box and then fill that in (with what I assume would be the same function that is used to generate the faces for non-manifold geometry).
That way we dont have to port models back and forward between Studio and any other 3D program, especially when working with meshes that are not of our own make and we only have the .3mf file.
Maybe someone already knows of a method to handle the scenario described.
In which case great, please share, but my point still stands for more of these options would be better.