Ok how about this one. Your hitrating is too low to hit that fine details. Gem hitrating by changing your X-Y compensation bit by bit to see if you manage to make it work, along with some expertise enchantments by lowering layer height.
If still not working you will need some buffs, try to scale the model up a bit, making those fine details ..well.. bigger.
If still no good, a bug in the bossfight, you gonna have to call a GM by checking with the creator if the stl is damaged.
Seems like you’re a WoW gamer as well hahaha. I actually want it at that size, don’t want to make it any larger. You think increasing X-Y Contour compensation will help?
I might be missing it, but what features are gone?
For this size, and using the 0.4 mm nozzle, you can try a 0.16 mm layer height and to enable Arachne under Quality → Wall Generator
It should improve the details you get.
It’s also worth keeping in mind that for your setup, it’s best to try and keep layer height to 0.16 mm as a minimum, to minimize waste filament and avoid increasing print time.
This is with arachne, way better than classic but still not good enough. Any suggestions on the digits I need to dial in? Also too many seam lines with arachne hmmm.
You can play with the minimum feature size and the minimum wall width.
But… like I wrote earlier, you are limited with 0.4 mm nozzles.
While you can print thinner lines than 0.4 mm by extruding less you are loosing precision as the way it works usually that you extrude some material out of the nozzle and then kind of “squeeze” it onto the layers below with the flat part of the nozzle.
The thinner (in relation to nozzle size) you print the more precision you loose.