Is it a waste of time using BS to place and pain SVGs on model surface?

I’ve been trying to import an SVG and apply to a flat surface in BS, then paint. But it never appears in the sliced preview…

WTF am I doing wrong?

I do this in OpenScad like:

$fn = 100;

img_scale = 0.15;
cut_depth = 1; //mm
eps = 0.05; // do not change

logo = “powcontrol.svg”;
myobject =“Bakje.stl”;

module logo_cutter(height) {
linear_extrude(height = height, convexity = 10) {
scale(img_scale)
import(logo);
}
}

render(convexity = 10)
difference() {
import(myobject);

// adjust Z so it cuts into the model
translate(\[60, 0, -8 - eps\]) { // logo placement (change this too)
    logo_cutter(cut_depth + 2 \* eps);
}

}

I don’t have an ams so I just placed it on the part, select the SVG in the objects tab and select the filament color for the SVG part.

I realised the problem…I was making the svg object 0.1mm thick, and it was too thin so the slicer ignored it…

Thanks, still a bit of a clunky process…but I got there…

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