I’ve been trying to import an SVG and apply to a flat surface in BS, then paint. But it never appears in the sliced preview…
WTF am I doing wrong?
I’ve been trying to import an SVG and apply to a flat surface in BS, then paint. But it never appears in the sliced preview…
WTF am I doing wrong?
I do this in OpenScad like:
$fn = 100;
img_scale = 0.15;
cut_depth = 1; //mm
eps = 0.05; // do not change
logo = “powcontrol.svg”;
myobject =“Bakje.stl”;
module logo_cutter(height) {
linear_extrude(height = height, convexity = 10) {
scale(img_scale)
import(logo);
}
}
render(convexity = 10)
difference() {
import(myobject);
// adjust Z so it cuts into the model
translate(\[60, 0, -8 - eps\]) { // logo placement (change this too)
logo_cutter(cut_depth + 2 \* eps);
}
}
I don’t have an ams so I just placed it on the part, select the SVG in the objects tab and select the filament color for the SVG part.
I realised the problem…I was making the svg object 0.1mm thick, and it was too thin so the slicer ignored it…
Thanks, still a bit of a clunky process…but I got there…