Mesh-Guided Color Painting Tool

Feature Request: Mesh-Guided Color Painting Tool

I’d like to propose a new painting feature and will explain it through an example.

I used the tool at https://bumpmesh.com/ to generate a textured version of a basic pot. My goal is to paint the extruded sections to achieve a specific visual and structural result: eg this:

Initially, I used the Modifiers + Assembly workflow to align the modified (textured) pot with the original model. I then applied color changes using the original pot as a modifier. However, the resulting sliced model is structurally weak because the colored sections are not interlocked with the base material. Enabling beam interlocking does not sufficiently resolve this issue.

As an alternative, I used the Paint Fill tool. This approach produces a much stronger result, as the painted regions integrate better with the model. However, painting—even when using the edge fill tool—is quite tedious and time-consuming

Suggested Improvement

I propose adding a mesh-guided fill tool with the following capabilities:

  • Allow a separate mesh to be used as a guide (or mask) for selecting triangles to paint.

  • The tool would automatically select triangles that closely match or overlap with the guide mesh geometry.

  • Include an option to invert the selection (i.e., select everything outside the mask).

Benefits

  • Significantly reduces manual painting effort

  • Improves precision when working with complex geometries

  • Produces stronger, more structurally integrated results compared to modifier-based workflows