Actually, that is not how it works. You would be better off increase the brim size from the default of 5mm to 10mm or more.
However, if you would like to verify this for yourself. You can do the following to simulate a brim:
- Lay down a first layer object by using a cube primitive and making it 0.20mm in height.
- Lay that under your model.
- Select all then right-click and hit assemble. Now you can raise your model by 0.20mm using the Move function in the toolbar which will allow you to keystroke the exact z dimension.
- Now in the object menu, select that that flat primitive and set the top and bottom layers to 0. Then change the infill to 80% or more.
The pattern should look like this:
Of course, I am assuming you already know that if you want to make multiple layer versions of this, just increase the height or simply CTRL-K and make a duplicate and stack the two objects on top of each other then make an assembly out of that.
Having said that, I promise you it will not work as well as increasing the brim size like I stated at the top.