Object local rotation/translation?

Is there a way to switch the rotation and translation gizmos from global coordinates to object-local, like in Blender? I find that having to work in global mode makes it really hard to e.g. fit modifier boxes to specific model regions, but also printing objects at an angle (e.g. squeezing something into the build volume) would benefit a lot from being able to rotate locally.

To illustrate with pictures… this is a box rotated 45 degrees around Z in Bambu Studio:

And this is a box in Blender, rotated 45 degrees, but object local rotation enabled:

Funny enough, the scaling modifier always seems to be object local.