You have “Only one wall on top surface” selected, based on that preview image. Try untoggling that, is that the problem you are referencing?
If you’re referencing the stairstep of the top, Top surfaces in 3d printed stuff is stepped based on your layer height. To view this objectively: Try adding a simple sphere and slicing it with a couple different layer heights, and look at your preview. You can change the entire models layer height easily [adds print time, but better resolution overall, your patience is often rewarded] or you can enable variable layer heights on the object itself. Then set just those “rounded top” regions on a low layer height, and the rest at something normal [depending on $stuff; this might be visually noticable in the printed model as banding where the layer height changes from big to small and vice versa]