Print speed on object parts

hi, question!!
i have to print models with wooden stick.
but it’s small, and often breack as it be on z axis, inside a hand of saint-joseph, multi-color in one piece.
so i need slowdown a color for that is possible! surelly on filament setting,
on cooldown, grow time for slow process!
but slowdown on all color process, and is not mine wish.
that i wish is
tool can permit’s paint a part of objet and tell him!!
this like this.
maybe like layer adapation or a cutting process for creating object parts

You can do this with a modifier. The wiki has specific details in how to do this.

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you means, cut it and save it like SVG and add it like piece, or create modifier inside it like
cylindre and custom it!
for it take place in object, i need pass by
boolean operation, and this remove all color!
but better just paint part and custom it,
hard to cut it sometime

and i need, tool for
A color blending process allows a filament to become a different color layer by layer! A percentage system allows one color to become another, with anchor points to play with the variation.
and sorry, i start in french:

adaptative layer, le but est de pouvoir faire varié la hauteur de couche sur chaque couche selon le modèle!
mais le mieux serait de permettre justement une buse de 0.2 et une de 0.6 par exemple!
pour permettre un jeu plus grand selon le besoin du modèle, avec les même filaments des 2 cotés aussi