Getting “blobs” on surface as seen in the photos.
The blobs match the seam points exactly.
I’m using standard settings on the P1S with 0.4 nozzle. With standard, I refer to the default settings you get when starting a new project in Bambu Studio.
Printing coasters with the bottom part facing up with all black PLA and with a thickness of 2.4mm. Top part facing the plate is 1.6mm and has the design elements. The surface facing the plate looks great, not a single blob or irregularity.
Printing other stuff with curved surfaces and all looks well.
Changing settings for the seams doesn’t make a difference when I slice, all seam points stay in the same locations.
I might add that I printed 4 of these at the same time, all look basically identical on the surface,
I have reworked the design and don’t get the blobs now.
Main problem was/is that the black part of the coaster is made black with a modifier and thus the original design with all the seams are still “present” in that volume. I would have expected the slicer to rework the total volume of black mass to a single mass. But it doesn’t and all the seams bleed out and are visible. Bummer.
It was a design made with Makerlab keychain. I used a modifier to make part of the coaster black. As the design is still there the seams are also there
Well, that is the issue here.
The design is the same on all layers, from top to bottom. There are objects running through vertically. I used a modifier to colour the part you see all black. The seams are still there even when I slice. Won’t help to cut out couple of layers.
My solution was to put a solid object there instead of using a modifier.
I was hoping that the modifier and slicer would handle that.
Unfortunately not much you can do about it now. The easier route would be to just design a new one yourself. It’s just a flat hexagon. You can do it in Makerlab or any other design software.