It was the model, just a pro tip for anyone using Blender specifically, don’t use Solidify twice after it has already been done. Subdivide the flat model first, apply, THEN solidify so items are the proper thickness. If there’s any similar software like Maya that does the same thing I’m not sure if the same thing applies.
In other words, make sure you don’t have extra faces in your models ![]()
More user error than software issue but if someone else has this issue then it could be modelling. Thanks all for the help and suggestions.

