I made a post a few months ago about being annoyed that you can’t set the thickness (in layers) of text that you added within BS, i.e. even if you made the text 0.4mm deep and were using 0.2mm layers, (so 2 layers of text) it would still make the text 4 or 5 layers (1mm) deep (or more sometimes, for no apparent reason), causing a bunch of unnecessary filament changes.
I am now on to doing multi color TPU parts with manual filament changes, and I really want to get the change numbers down.
I thought that doing it the old/right way of making the text separate bodies or components in CAD before even loading the file into BS would make the text the exact thickness wanted, since BC just sees the text as another object it needs to print, but, just like with the BS text tool, it’s adding more layers still.
Example, I have a round coaster 1mm thick. In Fusion 360, I made the embedded text a separate body, 0.36mm thick (.2mm initial layer plus one 0.16mm layer, so 2 layers total). I set the text object to the different color in BS and slice, yet it still is doing the text color for 5 layers, which I’m not sure how even is possible since the text object BS sees is only 2 layers high, so I don’t know where it’s even generating the other 3 layers of toolhead movement for the text from.
Not sure if it’s something I’m doing wrong or is it just how BS works?