Hey there! I have this issue with slicing that I just can’t solve, neither did I find references: Whenever I apply ‘subdivide surface’ modifier in Blender on an object, export it to STL, and slice it in Bambu, the top layers’ contours are no longer straight lines. Instead, they get this noodle like, warped shape. I wonder if anyone here has an experience with this and have a sure-fire way to solve it. Note: Issues seems to resolve if I set 0.28 layer height, but the goal would be to have a nice, smooth vertical resolution without the layers being too visible at the rounded parts. Applying ‘Variable layer height’ produced the same issues, and smoothing does not help either. Thanks in advance!

