Well, I didn’t mean to say that we should replace the word “complexity” with “ambition.” What I was saying, was that “complex” is just one aspect amongst all the criteria they mention. Let me give you my best as to what the numbers could be. I don’t work for them and I don’t have any more insights into their incentive structure than anybody else here; I have however, rolled out incentive systems in corporate environments before. Anyway, take the below with a grain of salt.
Let’s assume the way they structured the blog post is done in a way that the order they mention things actually reflects the weights they assign to different criteria. So, they say first of all…
[…] we’re refining how Boost Tokens are distributed based on two key factors:
- Quality of Boosted Models (80%)
- Active Engagement (20%)
I’ve given that an 80/20 ratio, but feel free to adjust that if you think that this puts too much emphasis on the model itself. From what I read though, it seems people see this as a 99/1 ratio anyway. Then under Quality, they mention…
- The effort creators put into the designs, reflected by its structural complexity and precision. (50%)
- Thoughtful color schemes and high-quality photos (30%)
- Detailed and accurate descriptions and assembly guide. (20%)
So “[t]he effort creators put into the designs” comes down to only 40% of the overall criteria. This “effort” in turn is measured by “structural complexity (50%) and precision (50%)”. Meaning if you only want to look at the model and not its description, the pictures of the model, etc. you are left with 20% of the overall criteria that are allotted to “structural complexity” because “precision” is easy to judge…
…if your tolerances are too tight for a print-in-place model and your joints fuse… well, that’s a fail. If your threads have too much tolerance and screw and nut don’t hold things together, that’s a fail. Now, if you ask me how I would define “structural complexity” in this context…
…if the only tool you have is a hammer, than every problem will look like a nail to you. And it’s certainly possible to hammer a screw into a wall. Meaning, if you only use ball joint everywhere because that’s all you know how to model but other types of joints would make more sense, etc. You can have an accurate CAD model but it may not be optimized for FDM printing, etc.
Anyway, that’s my bottom-up / top down analysis in a sense that if the above percentages were what I wanted to use as criteria would lead me to an email/blog post looking very similar to theirs. Lastly, boosts are just one part of their incentive system and a “boost” is not a “like” so we shouldn’t treat it as a “like” on steroids. They do state what they consider the purpose of a boost as well…
When we created the Boost System, we wanted to recognize designers who push the boundaries of what’s possible with 3D printing. However, […] Some users found ways to game the system […] Boosts often go to simpler models […] If we truly want to encourage innovation, we need to ensure our reward system properly values the effort put into each design.
Which basically, sums up to… boost are there to reward effort put into a design. And since I don’t really want to quote their entire blog post. That is to make up for people posting low(er) effort models and make their “fortune” by means of downloads; whereas these designers have the misfortune that their models (put short) might be intimidating for beginners to download due to the number of parts, print time, or extra things in the BOM, be that motors, clock kits, etc.