A Fairer Way to Run Contests - "Competing to Win" Mode

tl;dr: Add an optional “competing to win” mode where designs can’t be downloaded until the contest ends. This would filter out copycats, raise overall design quality, and make contests feel like true competitions again; whilst still leaving space for casual uploads.


Right now, contests are attracting tons of submissions… which is great! But many people are entering not to win the contest, but simply to get more visibility. That strategy makes sense: models disappear from the “newest uploads” feed in minutes, whilst contest entries stay visible on their contest pages for much longer.

The downside is that this fills contests with quick, lightweight designs that are only loosely tied to the theme. It makes it harder for serious competitors (who spend time and filament creating thoughtful entries) to stand out, and harder for judges or users to navigate.

A possible fix

Introduce a checkbox at contest submission: “competing to win” (name could be refined), but very much similar to confirming “Exclusive Program.”

If you check it, you agree:

  • Your model can’t be downloaded until the contest ends.
  • Users can still like and bookmark your model.
  • When the contest ends, MakerWorld could send a notification to everyone who bookmarked it, letting them download immediately.

The contest page would then have a filter:

  • All entries (as today)
  • Confirmed competitors (those who opted into this mode)

Confirmed competitors could also flag obvious copycats. The flagged designs would remain visible on MakerWorld but be removed from the contest page… reducing noise without deleting people’s work.

Why this helps everyone

  • Improved contest quality. People opting in would design with intent, knowing downloads won’t pad their results.
  • Easier navigation. Judges and users could filter for entries that are truly “in it to win it.”
  • Still inclusive. Casual designers can keep entering contests the same way they do now, with immediate downloads and exposure. Nothing is taken away.

It’s a bit like fast track passes at theme parks: you pay (in this case, by forgoing downloads) to skip the long line of near-identical entries. That trade-off creates a “safe haven” where quality can shine, while the rest of the contest still stays open and fun for everyone.

Why this isn’t us vs. them

This idea isn’t about punishing new designers or favoring experienced ones. In fact, it could help both. New designers who want serious feedback could opt in and avoid being drowned out by hundreds of quick prints. Experienced designers could do the same.

In other words, there’s room for both approaches. Those who want maximum exposure can still have it. Those who want to be judged on design rather than popularity can find a fairer lane. Without something like this, we risk contests turning into a shouting match where nobody wins. With it, we create peaceful co-existence and let every kind of designer thrive in the way they choose.

A real-world example

For example, I recently entered a design that’s a bit “chubby” compared to most entries — it uses more filament and isn’t a fast print. (Not saying that more filament is better.) That means it’s never going to win on downloads alone, since most people understandably grab the light, 5-gram models first. But I designed it with intent: not just to look nice, but to hide a smart home switch inside a Ferrari-inspired key cover.

It’s niche, and it asks more of a printer, but it delivers something unique. In a system like the one I’m suggesting, I’d happily forgo downloads during the contest if it meant the model could be judged on its design merits rather than competing in what feels like a popularity contest. I think many designers who aim for quality over quantity would make the same trade-off.

This is a great idea.

Though if this gets applied, I would like to see the time of contests reduced to about a week instead of a month.

I might even consider going further and not showing the models at all until the contest is over… :sunglasses:
but even so, yours seems like an excellent compromise to me.
Limiting copycats and spammers.

I really appreciate both of your points. Let me reflect back and ask for more detail:

  • Shorter contests (about a week): Definitely makes things more intense, but might be tough for people who can only work on weekends because of work and family. Do you think the quality of entries would hold up, or would it favor people who can move quickly?
  • Hidden submissions: Adds mystery, but also has some drawbacks. For example, two people might think they’ve come up with a completely unique idea, only to find after the reveal that they both built the same “obvious” solution. Those unintentional overlaps wouldn’t be caught until the end. Also, in my proposed format, removing copycats mid-stream wouldn’t work if everything was hidden.

To give another framing: It’s like adding a 5k fun run to a marathon. Some people want the endurance challenge, others prefer a shorter, faster race. Both groups still get to be part of the same event, but for different reasons.

Curious what you think: are your ideas meant to optimize for quality, fairness, or just fun?

I actually think the intensity makes it more fun. But my thought is more that is doesnt make sense to have a contest open for a whole month if the models are going to be hidden until the end.

1 week in my eyes isnt really one week because yoh have 2 weeks of waiting for the contest to be announced. So 3 weeks total, very reasonable.

Definitely. In most cases. The key cover contest for example, most designs, even the really good ones, are probably 6 hours of design work max. Of course some more time for prototyping and revisisons. But i think 3 weeks is enough for that.
There will be some contests that need more time, but most are simple enough.

Though I would like to clarify that I do not like the idea of having only some submissions hidden if opted in. People use the contests to get views. It would not be fair to hide only some from view if they are all competing for the same prize.

It shouldnt be the same event. Problem is we wont really know until they try it out. Lets have some contests be a 5k and some be a marathon.

I don’t honestly think this will fix anything and it would just punish those who opt in. Copycats are still going to copy and dump their models for exposure. The judges already pick the best of the models uploaded and cheap copycats aren’t likely to win. Switching to your approach is simply a confirmation that the competitions aren’t used for competition.

If you really want to fix it, you disable downloads on all entries so ONLY serious contenders enter the contest. Perhaps even open up a community vote instead of relying on likes (or downloads). Final judging would consider the communities choice as well as factors like originality, adherence to the theme, and design complexity.

1 week is way too fast for me. Even my simplest uploads took longer than that before they were ready to publish. (Well, except the Eurorack ears-they’re very simple.) I only have some evenings and weekends to work on 3D designs.

I have said time and time again, you should be limited to 1 entry per person per contest, and accounts should be at least a month old to enter

5 entries per person just isn’t necessary

Personally, I would stretch it to 2 but I get where you are coming from.

Instead of relying on age of account I think they should utilize the level system more. Ex: level 10 or level 15 plus are allowed to compete in the contest.

Very little do you see people actually using all 5 entries to a contest, but when you do they seem to be all low quality.