Am I using fix model properly?

From time to time, I get the tool tip that parts that I have combined have intersections and I should repair them. That’s fine but could there be something I’m doing, or more likely not doing, that makes that repair process takes a very long time?

When the dialog box is there is definitely some memory usage but minimal CPU. I do not have a discrete graphics card in this desktop; I’m using the onboard AMD graphics.

Down to the specific item I have open while typing this that is 90mm tall. I thought maybe if it was 10mm tall it would repair faster, and I could just scale the Z again but that doesn’t feel like it matters.

The Windows repair library unfortunately does not take advantage of a GPU. I’ve checked and it is specifically a CPU-bound function much to my regret. This is also true of all slicer programs.

I did a deep dive down this rabbit hole about 10 months ago. I enlisted the help of ChatGPT to see if it could help me identify which subroutines in the source code would lend themselves to GPU acceleration such as CUDA. I gave up when both ChatGPT and Gemini agreed and gave the assessment that this was in the words of the AI “Not a trivial task and research-level undertaking”. That’s all I needed to give up. Perhaps some math Wizard or research fellow might take up this mantle but given that GPU acceleration does not exist in any part of the slicer and STL ecosystem tells me it must really be a hard thing to achieve. :slightly_frowning_face: So here I am with an expensive graphics card and the only thing I can do with it is play computer games and video editing.

1 Like

Agreed, if there is a way to improve it or even a 3rd party tool that can outside of BB Studio that would be much faster. I was away from this “repair” for a long time and eventually just canceled it, it printed fine in the end. I’m a noob when it comes to 3d modeling, most of my objects I make right in BB Studio which I’m sure makes some cringe. This was a simple accessory for my fish tank that would take me forever to make in something like Fusion.