Bambu Lab Studio Paint Tool

Need Help Painting Eyes on Life-Size LEGO Brickhead (600% Scale) in Bambu Studio – Fusion User**


:brick: The Project

Hey everyone! I’m working on a big personal project — a 600% scale LEGO Brickhead Stitch, printed full-size. The project is going great so far, but I’ve hit a roadblock:


:dart: What I Need Help With:

I’m trying to paint a simple logo (or eyes) onto a 1x1 round LEGO tile, and I’m having a hard time doing it inside Bambu Studio or any slicer.

I know it’s possible — creators like Nate from the Internet have done it with custom painting and logos (like on their print profiles or models in Handy). I’d love to do the same.


:triangular_ruler: What I’ve Tried:

  • I modeled the parts in Fusion 360, and sometimes SketchUp or Tinkercad.
  • I exported the round tile as a 3MF, and the size/scale is correct (600%).
  • Tried painting in Bambu Studio and also looked into Onshape, but didn’t really understand how to do it properly.
  • I’ve been searching for a tutorial or video, but still haven’t found a good one that explains it clearly.

:file_folder: What I’m Sharing:

I’ve attached the file I’m working on right now:
:point_right:Puck.3mf (1448KB)
(a 1x1 round LEGO tile)
NOTE: I’m not sharing the full Stitch model yet, since this is still a private project in progress.
This tile is all you need to test painting eyes or a logo.
also heres what im trying to do the lego eye tile here


:question: What I Need:

  • How do I paint clean 2-color graphics (like Stitch’s eyes) onto this tile face?
  • Should I use a different workflow
  • If anyone is able to demonstrate it with a video or even send back a sample, that would help a lot!

:pray: Big Thanks + Shoutout

Whoever helps get this working will get a shoutout in my final LEGO Stitch Brickhead YouTube video when I release it!

:movie_camera: My channel: Andrews3DFactory

Thanks in advance for helping out!

— Andrew


:jigsaw: BONUS (Optional Add to Your Post)

Attach the file:

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Use one Modifier per color. Most geometry files can be imported as a Modifier by right clicking the object → Add Modifier → Load…
Then size, position and apply a different filament to each modifier. Note the order of the modifiers impact which modifier will be effective/overriding the previous ones.

Here’s a quick example:


Puck w Modifiers.3mf (1,4 MB)

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