I’ve been trying to print the X1C AMS Riser Remix by maCyo42 and the front dash is causing some issues for me.
Currently using white eSun PLA+ which is slightly translucent. I am just trying to get the chamfered edge and the X1C text both green in colour, but the slicer is giving me results which has the green filament spilling into the infill areas and causes it to be visible from the top surface. If I made the whole print a solid colour, it slices nicely layer by layer in full.
I’m thinking that I need more white layers on the top surface so that the green won’t be as visible, but can’t seem to achieve it by adding more top shell layers as it doesn’t give me more white layers. Or is there a way I can slice it so that only the chamfered edge will have the colour and the infill will just be a nice layer of white?
I’m neither purging into infill nor supports. Have tried slicing with a wipe tower and without a wipe tower, both gives the same results. When I make it a single solid colour, it slices nicely and gives me a full layer. I just want the colour to be printed on just the chamfered edge and not spill into the infill areas
Make a modifier on the corner you want the color, then change the modifier color to green. You will have full control and it will only change the color of the portion you overlap.
maybe just need more purge. White needs othe colors purged alot. When its the main color, I purge at minimum 600. Usually just purge max if its an important part and i try to not have white as the main color. Matte white will give better results in this situation.
Use the resize tool to resize the modifier, and move and rotate the modifier object until it is overlapping the part on the edge that you want to have the green color. The part of the modifier that is not overlapping anything doesn’t matter, it will be ignored by the slicer.
In the left panel of Bambu Studio, where you see Global and Objects, select Objects.
expand the part you added the modifier to and select the modifier, it will probably be named Generic-Cube, you can rename it if you want.
If you have more than one color selected for your project, you will see a box to the right of the modifier you clicked in the list, click the box and select the green color.
Also, you can change properties in the settings underneath like Quality, Strength etc. like changing infill, top surface and so many other properties that will only affect the part overlapped by the modifier.
It’s not the purge. As you can see in her slicer images, the part that is colored is intentionally colored by the slicer. It must be a bug in the color feature.
Did anyone find a solution to this, I used layer height to custom “paint” the model for printing from 4.2mm and up, using the bucket to finish the lower inner and outer edge faces in blue, I’ve tried masking and I’ve tried anything out there that may have had an affect but alas not having any luck, I am printing a blue and white model where as the edges are blue but the middle is white, for some reason the infill is using the Blue when it should be using white causing the blue to “bleed” through the white visually. I don’t understand why it’s choosing to use the blue as infill haven’t had any ideas to stop it from doing this without having to go into the g-code and change it manually? (I tried attaching an example pic but it wouldn’t let me embed it for some reason)