Easy Way To Add Textures If You Use Fusion For Design

No more of having to learn Blender, signing up for online access to texturing widgets, etc. This is a 2 month old feature just added to Fusion 360.

Here’s a how-to video: https://www.youtube.com/watch?v=UQKEc1-E6Xc

Basically most stuff you create in Fusion will have flat faces and very few triangles defining the surface. That screws up texturing. You have to increase the number of triangles (increase tesselation) on any faces you are going to texture so you can get the resolution needed to draw the texture in the surface. On a test piece where I was adding wood grain I set the maximum distance between vertices at 0.5mm and it worked well but depends on model scale, detail in your texture image, etc. But stock bodies in Fusion don’t even look textured if you don’t tesselate up.

Once you get the mesh properly increased, you just add the texture and off it goes. Things do slow down because you’ve given it lots more to do/keep track of and file sizes get bigger, but dang if it doesn’t work like a charm. It also really slows down slicing and printing.

Check the video and you’ll see how to do it. Game changer here for me. I’ve been beating my head on Nomad and Blender to be able to do this and getting mostly nowhere because I’m not familiar with those yet. Fusion? Yee Damn Haw!

This is just a test part and needs some changes but you can see the texture. I only pulled it into Studio to make sure things were actually working and it’s like a champ.

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