Flush text with print

The fact that there isn’t a tool or setting to easily make text flush with a printing surface is a real mistake. there are so many videos online trying to trick the software into printing text flush with a surface but most don’t work, or only work in older versions of the software. This is an oversight that bambu should correct. please give us an option to solve this because i need the feature more and more.

Converting the text object into a modifier object works for this.
Toggle Global to Object → Select and right click text object → Change type

:crossed_fingers: & :four_leaf_clover:

Hi,

So this does not work. I have seen this explanation multiple times. there is no assembly button and there is no merge button either. So what else can you recommend. all of the text I change type to disappears into the larger object. It just doesn’t work.

OMG i realize now why this process wasn’t working. I colored the bottom of the object a different color than the rest of the block. so when i imbedded text into the bottom a .01 thickness and 1mm depth it all reverted to the color I set for the bottom of the object. I realized this when i made a primitive and followed the steps they worked! the only difference was that the primitive was NOT colored on the bottom. My solution was not elegant but it works. I cut the bottom of the object in half. I then assigned the color i wanted to it, I didn’t paint it. Then i imbedded the text and it all worked. JEEZ that was hard to figure out. My apologies for all the confusion.

Your method works. However You don’t seem to have to turn the text in to a modifier. It doesn’t seem to matter

Glad you found the issue.

Just be aware of a possible print failure puzzler when using text as a positive part rather than a modifier. If it is protruding by a tiny amount, it can lift the main object by this amount. Usually, the slicer will warn of overhanging regions but print failures have been reported for individual cases.

:crossed_fingers: & :four_leaf_clover:

right! I always check the first layer to make sure its always on the floor. So the modifier ensures nothing protrudes past the main object right?

Yes. They only modify how the slicer treats the common volume. Filament is only one of many individual settings that can be applied, giving them many uses.

I try so many methods, I cannot get the words into the print. From part to modifier etc. I am stuck.

What specifically is the issue you are struggling with? Flush text or recessed text?
Can you provide screenshots?

Flushed text. Thanks for replying. Bascially, I uses the same steps in creating the flushed text using modifier but it did not appear in the preview and in the print. I will do again and screen screen it.


After slicing. it became to all black and the text disappear.

This kind of text defect is typical for slim and/or thin letters.
Regarding letter line width, using the “Arachne” “Wall generator” in Quality will reduce the problems.
Regarding layer depth (and potential bleed through), ensure that the modifier is penetrating to a depth of 0.6mm or more.

:four_leaf_clover: & :crossed_fingers:

Edit: PS: For your first trials, best enable Arachne in the Global settings rather than the object settings. You want it on both the modifier and the object.

Sorry all, I went for another few more rounds. Stuck for hours. And slice a lot. No good results.
I use modifier or parts, non of the words came up after I did my software up.

  • Which Version of Studio are you on? The latest Beta has some buggy text. The prior Beta (2.2.0.60) seems to work.
  • Have you tried Arachne?
  • What is the width (and depth) of the letters (using the measure tool)? Both the just about printing areas and the non-printing areas?

Better yet, with the 3mf, we can have a better look.

The solution really is that your text color can’t overcome a coloring of the object itself. So my flush text was being overwritten by the color of the object i was coloring in the tool. When i took off the manual colorization using the tool, my flush text survive slicing. this was unfortunately hard to figure out. I think that this is a bug because the text you put on an object should be unaffected by the color of the object. (automatic or manual)

Hi Mike,

So it looks like you have selected gold for the model and then manually painted the base of the model black. For whatever reason the slicer prioritized the paint tool, and any changes in that area are overridden by the paint tool.

Try changing the model to be black and then manually painting the top part of the trophy gold. Leave the text as gold.

This should do the trick.

here is a write up of my testing. Scroll to the bottom of the post.

I wish Bambu studio allowed you to override this feature but I have tested and proved the paint tool overrides everything else when it comes to color.

Hi William,

This is a solid reply and high possibility that it is prioritized as mentioned. I haven try it yet but this will help to understand the aspect of how we can managed the different colour with text.

FYI, I still struggle in putting text over painted prints. I literally create a new part and cut it literally 0.1mm from the surface.

Thanks again. I will try that.

Lovely reply.

Cheers,
Mike Tang

I am srtill surprised that even in 2026 this is still no option, what the actual