Hi Otis, thanks for your response.
First I must apologize – I didn’t mean to challenge you in particular, but I realized later it could appear that way. I should have, at least, added that I’ve seen this recommended in other forum threads as well, and my question/comment was more in general. Sorry, and I appreciate your gracious handling of this.
I’m not sure what you mean by tolerances, though you’re right of course that STEP is going to be the truest representation of the original model. But what do you think the slicer does with that when you import it? It turns it into a mesh, then stores that mesh, in 3MF format. The original STEP file isn’t preserved anywhere. The mesh accuracy/detail is determined at the time of import. Which is the same as when you export a mesh format from the authoring software in the first place (except it has to be done/repeated with the exact same settings every time it is imported into the slicer).
From my POV there is more control when creating a mesh from a “real” CAD/CAM program (or even a dedicated converter program) than the 2 sliders available in Studio.
Fusion:
vs. Studio:
That’s also the case with STL, and to a large part 3MF (seems very widely supported these days). I’d argue that from a consistency standpoint, using the same exact mesh, generated by the original design software, would be more consistent than relying on any particular slicer’s meshing implementation or settings used during import/conversion.
What I don’t know is if any slicer works from original STEP files, w/out converting to mesh first, in which case using STEP may indeed have some advantages. But I know Studio and all the other Slic3r derivatives do not.
Cheers,
-Max
PS. I didn’t realize it before, but my screenshots show an interesting, I think, point. The model doesn’t really need 500K (!) triangles to be accurate (like in the Studio import dialog), but I really have no way to determine that since there’s no preview. (Are those even counting the same thing?) So I’m likely to make it more complicated than it needs to be, which will slow down every plate slice. OTOH in Fusion I can see that 11K trangles is plenty. I know there’s some way to show a wireframe in Studio, but I can never find it… something with boolean operations I think.