Some way better ways than what I came up with. It worked but not the best solution.
You can get similar results using modifiers in Studio and OrcaSlicer.
Cube primitive with a negative cylinder (hole) surrounded by a cylinder modifier at 80% infill in upper left. Cylinder modifier at 50% infill at lower right.
Doing this in Fusion is more efficient for multiple holes. Accurately positioning multiple modifiers can be frustrating.
That’s a very good solution if you don’t have the ability to modify the part otherwise! I haven’t messed with primitives yet but need to. It looks like they can be handy. Thanks!
Alternatively, Orca Beta 2.1 is offering a Concentric pattern which from my experimentation, is not completely bug free. But it remains an option.
The components that you used in Fusion can instead be done as a modifier sub-component in fusion and then be turned into modifiers in Bambu Studio or Orca. You can then change the infill pattern and it won’t add walls, but if you change the wall count, it will create walls between the modifier and rest of the part.
I primarily make my modifiers as sub-components in fusion and convert them to modifiers in Orca. One nice thing about using a modifier is you don’t have to cut a chunk out of your part. You just intersect the part with the modifier and you can change any property of that section of the part.
In fusion I change the appearance of my modifier sub-components to a colored glass so I can still see the part they are modifying through the glass. Another nice thing about modifiers is it is ok if they extend outside of the part, they don’t add any material, they just modify the areas of the main part they touch.
Here’s a post about modifiers
I marked your post as a solution with that video in the link. This is cool stuff. Beats the heck out of my primitive component way!
All are way better ways than the component way. I thought I had an idea there.
What you did was a good idea. You just didn’t know about some of the tools you had access to.