I realize that this is not the best exaample, but in Blender how would I seperate the hair, skin, clothes so that they would be easier to color in Bambu Slicer?
I’ve purchased a Creality RaptorX and I’d like to make multi-color figurines and bust. In fusion 360 I know how to seperate objects on a flate surface to easily color in a slicer.
I do not know how to do that for a more organic object like a head or body. I’ve been told that Blender would be better suited.
If you know how to do what I’m asking, can you please give me some instruction?
That’s a €4.7k tool you’ve got there, mate, and according to its specs, it can scan 3d in full color (otherwise would be an outrageous price charged for a simple monocolor scanner). You should put that expensive scanner of yours through its paces, and use it at its full potential. It would save you a lot of post-processing work.
Yeah, I think it can scan in full 3d color which would be useful for putting it into a video game or something but I’m not sure if that would exactly correlate to multicolor printing.
I think if I used the paint bucket tool it would still try to paint the whole object is one color. I need a way to split the object up so I can paint bucket certain colors.
Whilst scanning in full colour would be easiest, blender does have some very powerful abilities to apply materials to individual or groups of faces in the mesh.
In F360 It is fairly easy to split out complex shapes into different bodies for colouring by:
A. Creating sketches from suitable angles - using fit point splines to trace out the shapes of the different colours required.
B. Extrude new bodies from the sketch in each colour to intersect with the complex shape to be coloured.
C. Combine-intersect the new extruded bodies with the complex shape to create complex coloured sub shapes.
D. Combine-cut the new complex coloured sub shapes out of the original non coloured complex shape.
I use this method for putting text or painted logos onto complex ship hull shapes for example, or for applying different colours to organic animal shapes.
where to start… look for basic blender tutorials on youtube, navigating the view port, object and edit mode, modifiers, mesh editing
maybe create objects to cut the mesh using boolean modifier set to intersect, or create copies inside the blend file and cut away parts with boolean
Learn howto activate addons in the settings and activate obj, stl and 3mf export
In edit mode you can select points/faces and separate them from the mesh, or duplicate and then separate to keep the original mesh intact
You would then need to create ‘the inside though’ - see face orientation and watertight mesh
Or use the paint tools in slicers to color your model.
capturing color data with the scan can be usefull for reference
not sure if materials applied in blender on face level will transfer to slicer
but you can make different color materials and assign them to indiviual face or groups of faces in Blender