Hi. TIA. I’m trying to follow the YouTube tutorial by Ashley’s Print Shop on Bambu Studio Assembly Tricks/Hints
The author has an STL and has inserted a primitive.
The author quickly selects both objects, I can’t catch how it’s done.
Then the author is able to assemble the original STL & the primitive. I can’t catch what they did to get the assembly menu that’s rendered, but it appears to react differently when I try my displayed assembly icon. I’ve tried to paste in two edited screen captures to illistrate. Any ideas?
Ron
Use “Ctrl” while selecting to select multiple parts at the same time. Right click on one of the selected parts to access “Assemble”. Alternatively if you have a lot of parts to select in a list you can select the first part, hold “Shift” and select the last part and it will select all the of the part between the first and last.
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Jon, thank you. I had tried the [Right] click previously, and just tried it again. This is what I get:
That’s because it is already assembled.
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Laughing at myself, but please don’t think your time was wasted. Now I know what it’s supposed to look like. No idea how I managed that!. OK, time for more practice!
Thanks again!
Hi, I was about to create a new post but I found this one and its almost the same issue here.
I do not have (with this last update) the option to assemble. Instead it shows me the “merge” option which it wont work for what I want to do (print 2 stl at same layer like this https://youtu.be/Cby2tHTSVMU?t=153 at the exact minute they use that option).
Does anyone knows what happened with that option in this update?
Thank you
“Merge” seems to do the same thing as Assemble did.
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Thank you for your reply.
I may be missing some step then. With the new version using Merge, I cannot replicate the same slice I got with the previous version. When I use Merge, it seems like the STL loses its individual properties and prints in one color. The bigger mesh overlaps the smaller one.
Here are some screenshots.
I can’t seem to recreate your issue with merging.
Here are two parts sliced without merging. As you can see there is an warning and the gcode of each part overlaps.
Selecting both parts (white and black bars) and using “Merge” and then slicing (with 1.9.1.66). The gcode is as it should be for printing a multi material part.
Thanks for the feedback. Now I know that the Merge option is not bugged and its just my configuration. If I find what the problem is I will be posting back. Thank you!
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Well. It is working properly now. But I did nothing to fix it. I just added a text mesh to test it. It was working with the text but same issue with the bars. Closed everything and started again. Tested it and take this screenshot:
Then tried again with the yellow bars and it is working as it should. Still don’t know what happened and I hope this issue wont appear again
Glad you got it sorted out. It is frustrating when you can’t find the cause of the problem.
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i am running into this problem as well, not having a problem with orca but studio is being a pain with this one thing for me, i am trying to do a very simple sign with text in white and the rest in black, i want the text to have the build plate finish on it so i put the text in place then the surround, all looks fine even when i merge them they look fine, when i slice the text disappears and doesnt show on any layer at all, am i missing something obvious. TIA
ha ha, would you believe it, i have been struggling with this for 2 days, put this question on and then found an answer to it on my next search, happy days
for anyone struggling with this i selected my text, clicked on move and changed it to object coordinates and moved it down by 0.01 so in the z box put -0.01, job sorted enjoy