How to add textures besides fuzzy skin

How do model makers do things like dragon scale and such? I thought maybe by using SVG files, and that seems maybe possible, but it has not beeing going well so far.

I had thought they added those textures while modeling, not in the slicer. At least, that’s how I’ve done it previously

one way is to painted the details on the surface as a alpha bump map brush. most tools have options , just learning is the thing. z-brush, blender, fusion. some can do a better job than others.

I think the original poster was looking for other textures that (just like fuzzy skin or ironing) can be applied in one click directly on the slicer

That ā€˜textures’ are called displacement mapping and funny enough there’s a PR in Orca slicer to add them: Implement 'fuzzy skin' displacement mapping by undingen Ā· Pull Request #7985 Ā· SoftFever/OrcaSlicer Ā· GitHub

But not in Bambu Studio I’m guessing? I feel like I’ve reached the point where I need to grow a pair and start working outside the Bambu slicer.

In Bambustudio, you can actually right click the model, add part, SVG, that’ll load the texture file. Then you have to manually place the texture where you’d want it to be and lastly hit the ā€œUse Surfaceā€ option. It will even apply through curves, at least up to some degree.

Out of Studio, Autodesk recently added a bunch of MeshMixer capabilities to Fusion. MeshMixer still has the advantage for some operations but Fusion is a bit more one stop now. Adds textures easily using images of the texturing you want to apply (check pexels.com) Texturing can add a lot of bulk to file sizes and slow slicing in Studio.

This is exactly what I was looking for, but are there any compiled versions for me to try?

I didn’t know that, good to know.

Typically an organic shape like a figure is made in a mesh modelling program like blender or zbrush, and they have tools to add texture. A simple way is to draw it in 2d and then create a digital texture from that which is applied to the figure (digitally) like a stamp. Another way is procedually generated using the feaures in this programs. For hair, the scluptor likely does it by hand.