I’ve been thinking about this topic a lot more and how it relates to my goals within the community and life. I’m warming up to the whole thing a lot more as I work on my current project.
Life has changed a little, and 3d printing went from a side thing to something a little more centrally focused.
I’m not so keen on putting things behind paywalls, as it takes away from one of the core ethos I hold on 3d printing, which is sharing. So I ask myself this question, what value am I bringing to a crowdfunding campaign. I think a lot of campaigns prop themselves up on some level of exclusivity. Buying into the campaign doesn’t just help fund it, but also gives you your place in line.
Exclusivity goes against my ethos though. As I work on my current project, I see better the value I bring. I’ve put myself fully into this. Where it was once a side thing, it’s now my main focus, with the same thought and detail. That doesn’t come easily, or cheaply, and I like to think that my 20+ years of professional 3d experience is the value that I bring. Some of these larger projects can be a lot to take on. A lot of parts, a lot of details, a lot of problems to solve. The value I bring is the expertise in doing that, in having the attention to detail and experience to do it well.
I’m not entirely sure how the community as a whole might react. I like to think the 3d printing community understands that value, as it may not be exclusivity, but it is about helping to bring more complex and involved projects to light that go beyond most individuals (be it a lack of time or experience)
3D Printing has grown a lot since I’ve been here in the Makerworld space. There’s a lot more detail and thought going into everything. It’s not just proof of concepts and rough drafts of models, but fully thought out designs and products right off the plate. I think it contributes to the shrinking remix culture, because I think people see the value a lot more in the individual creations of others, and the value in their skill and talents in creating those creations. It’s not so much remixing anymore, as creating accessories.
Pardon, I’m rambling. I like the work that Bambu and Makerworld are putting into exploring different avenues of funding, of creation, of supporting designers. I’m most anxious about how all of this will pan out long term, in 2 to 3 to 6 years, or whatever.