I have a default cube stretched into a flat base, 1125x128x8 with a cylinder in the center. When the slicer changes from infill to top shells it lays down a bridge layer to support the infill layer above.
Why does the bridge go inside the cylinder ? both objects are default geometry created in the slicer, and the cylinder has different infill from the base. during these layers the cylinder also looses its walls ?
Trying to figure out how to stop the bridging from going inside the cylinder as it creates a structural weakness and with a long/taller cylinder you can easily break the part and it breaks at the bridge layer every time.
I can always merge the parts but then i loose the ability to increase the infill in the cylinder…
Here you can see layers
- last layer of infill before bridge
- bridge layer (bridge goes under cylinder)
- first shell layer (no walls on cylinder)
99 top layer (ironing) the walls come back here on cylinder
With 100% infill on the cylinder the bridge goes completely under the cylinder as well even though it does not need any bridging ?
Here is layer 85 with 100% infill on the cylinder