Hello @user_3128607173
That’s correct.
However, you’ll quickly reach a limit with color clarity. Unfortunately, this limit prevents proper emulation of skin tones.
Beige is a light mix of magenta and yellow. But this mix is so light that even the thinnest layers of magenta and yellow filament already contain too much color. As a result, the software tends to favor using either a single layer of magenta or a single layer of yellow without mixing them.
Another issue with skin tones is the variety of shades and gradients, ranging from beige, pink, white, brown, etc. And since the software can’t reproduce many colors, gradients are often poorly rendered, creating a “staircase” effect.
I honestly think the easiest way to achieve a proper skin tone is by using beige filament directly. A good combination is “Beige, Desert Tan, and Latte Brown.” This works particularly well when the skin is tanned.
For me, the most difficult skin tone to emulate is pale pinkish skin. On the contrary, the more tanned the skin, the better the result.
The best example is this litho rendering.
You can see that the right side is much more successful than the left side. The use of pink (in this case, sakura pink) often looks off and produces an unnatural result. I think it’s because there’s a no man’s land in tone between beige and pink. I believe finding a filament with a very light pink would make it work better.
Finally, note that you don’t necessarily need two AMS units to add colors. Both lithos you see were made with just one AMS (4mn nozzle with 0.1mm layers). They were done in 7-color mode with one AMS.
I used this combination for the layers:
Layer[0.0]: Cyan[PLA Basic], Magenta[PLA Basic], Matte Latte Brown[PLA Matte], White[PLA Basic]
Layer[0.7]: Cyan[PLA Basic] --> Beige[PLA Basic], Magenta[PLA Basic] --> Matte Sakura Pink[PLA Matte], Matte Latte Brown[PLA Matte] --> Matte Desert Tan [PLA Matte]
Since I adjusted the algorithm, the result in this mode has become very close to a print using two AMS units.