Apparently MakerWorld can’t handle complex models that take a long time to slice. I made this HueForge print that I thought I’d share, but after uploading the verification failed with “slicing timeout”. Suggestion was to simplify the objects or increase layer height; I think doing either of these would degrade the quality of the print, and also would take a long time for me to re-print and verify the profile, and possibly fail again, not knowing the limitations of slicing timeout on MakerWorld. Perhaps the “UPLOAD” button within studio should not be available for models that can’t be verified due to timeout issues.
If possible, could you share with us your 3mf?
Just send it to support@makerworld.com. We will check if we can do some optimization for your case.
I did send the .3mf file to support@makerworld.com via eMail yesterday. Thank you!
Im also havung this problem uploading a hueforge .3mf file…its wildly annoying, makerworld should jist take off the time.limit for cloud slicing so we may be able to upload these kind of files
I know this is quite old, but how were you able to upload it? I’m having the same issue, and I noticed you were able to eventually get it onto MakerWorld!
@Tanklet I am having the same issue. Any resolution other than changing the profile? You can’t really “optimize” hueforge print profiles since they are very specifically designed. I also would not want to reprint the one I have again if the profile gets changed.
@Tellervo
You may try to turn off this option. It would save some slicing time.
Did you ever fix this, I have just tried 3 versions of my hueforge and got the same response, theres nothing more I can reduce! Thanks
this is what happens when you try to create something without knowing how it works.
hueforge and similar tools spit out obscenely bloated and horrifically complicated and oversized files with overwhelming amounts of issues; torturing slicers and the websites that host them.
i have spent a lot of time combining filament colours, getting their opacity/transmission distance and creating images with dozens of colours using only four basic CYMK/RGB+black filaments. to say that printing 2d images is not my first rodeo would be an understatement.
if you can’t simplify the polygonal slop then maybe it shouldn’t exist.
if you’re utterly hellbent on whittling away multiple hours fighting with hueforge sliders and then screamcrying at makerworld then you should trace over the image so that its an svg and/or otherwise reduce the overall detail but honestly if you’re going to put that much time trying to get a – to be frank – garbage piece of software to push out something that everyone pretty much agrees is the worst type of slop clogging up 3d printer sites?
then you should learn to do it properly. it’d probably take way less time.
or just get… y’know, an actual proper 2d printer instead of abusing your 3d one.