Model co-ordinates are global now instead of model specific!?

Is this the new default or a bug? I seem to only be able to work in world co-ordinates when working with plates. I used to be able to work with localised movements on the axis to do the maths with some of my automations but now it’s just always really high numbers so my precision is lost.

Any pointers on how to reset this back to model specific co-ordinates?

Cheers

2 Likes

me too, this is driving me nuts. I need to be able to match positions of subtractive shapes to add magnets that match up, and it’s just impossible now

3 Likes

Agree we have a regression here. It also impact text inlay positioning on the part that used to be positioned relatively to the part itself and not the 0 of all build plates !

2 Likes

Not entirely sure of the process for raising it up, I wonder if it’s a feature alteration but with no way back to the old.

I appreciate that global might be useful in some situations but when your in a group with multiple models, surely the default is relative to the group?

1 Like

Looks like someone reported it on GitHub and there may be some movement on fixing it, fingers crossed :slight_smile:

1 Like

Commenting for exposure. This is ruining my workflow significantly. I’ve never understood why world coords would even be useful. The plate I’m working on is my “world”… why would any other relative coordination be remotely important?

1 Like

Looks like there’s internal testing happening to bring it back. It’s probably an accidental regression

1 Like