Just out of curiosity, does anyone know how these models are made? What software do they use? It seems like there’s a ‘template’ somewhere, and then they adapt or modify it. Example: Link
Is everything done using AI tools?
Thanks
Just out of curiosity, does anyone know how these models are made? What software do they use? It seems like there’s a ‘template’ somewhere, and then they adapt or modify it. Example: Link
Is everything done using AI tools?
Thanks
Read something about these trending in China as textile toys. So not sure if they are hand drawn in CAD or using AI.
But you may want to have a look at Bambu’s Print MonMaker Introducing MakerLab - PrintMon Maker!.
I make basic models using Autodesk Fusion 360, more for mechanical or functional parts. For character art I believe many use Blender, but since I have zero artistic skills, I’m not sure on that one…
This kind of texturing would be simple for a mesh modeller e…g video game character artist using software like Blender or ZBrush. It’s quite difficult for engineering CAD and hard surface modellers.
Yo could probably approximate it by makign a 2d pattern and using it as a stamp.
You can create model files from 2D images, drawing and sketches using for example SwarmUI and of course matching Tensor files with corresponding workflows.
Great character consistency and easy to change facial expressions, clothing and such.
But there is people still using the traditional tools.
I guess one could use the same tools used to extract assets from games as well.
They only make the nose in your link example, not he whole thing.
And yes many use AI to make stuff like that. Look at slevineight, the whole profile is ai, up to the avatar.
Models pulled from games are generally not printable, and usually require a lot of work to make them so. 3d graphics are merely representataions of physical objects; they might not be manifold, or use zero width surfaces. Sometimes the features are just painted on or generated from a bump map.