Multiple Process For Temperature and Cooling

As the per title, I know I can edit certain Object parameters i.e. infill, top bottom layers but as someone who has used Simpliy3D for a number of years I’ve just discovered that I need to learn G-code to do this in Bambu Studio.

In Simplify3D it’s so easy to do, when you split the Object, each part has it’s own editable Process in it’s entirety as though it’s an only Object.

Like this
S3D Crop

I just wonder if it’s something BBL would implement… :thinking:

Unless I am missing your point, this already exists. Each model has the ability to have it’s process micro-managed.

In addition, if one wants to isolate the process to only a section of a model, one only need use a modifier.

In this example a sphere is used to increase the infill density.

After slicing, one can see the modifiers impact on the model.

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@Olias, Thanks for your reply, I’m aware of that Modifier and have used it to increase infill density at specific parts of a model, I’m new to BBL Studio so please bear with me…

I have searched the Forum but I may simply have missed how to change all the parameters especially Temperature and Cooling at a specific height after splitting the Model.

I have split this Model and I want to change Nozzle Temperature, Bed Temperature and Cooling for the Upper part. How do I do that?
BBL 1

BBL 2
How do I import the Filament Settings specifically to the Split Object at that height?
BBL 4

Example from S3D.
Split the model to Objects.
S3D 5

Each Split has it’s own editable Process.
S3D 6

Example Object 4 Process 4 and it’s associated editable parameters highlighted in Red

Object 1 Temperature at 210C

At Object 4 Temperature dropped to 190C

These Parameters are assigned to each Object…How can I do this in BBS?
S3D Process

There is presently only one place where nozzle temps can be altered mid-print and that is in the filament profile. If I understand you correctly, you want to do it by model. The only workaround I can think of for the moment and perhaps some AMS aficionados can comment, is to have more than one filament spool for the same filament, then you can assign a profile by spool.

Just to add, what’s the use case here? This is a unique request that I haven’t seen before, and I’m genuinely curious as to where and when this would be applied and the advantages. Is this a feature you’re used to and would like to have here? What’s the advantage of changing temperatures by model rather than by filament? I’m trying to understand the situations and benefits where this feature might be useful.

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Lets reword your above question by talking about BB Studio ‘Objects’, the Model can be split to ‘Objects’, all the Object can be modified
BBL 2 Cropped

Just for augments sake, lets say you had a Model which require Splitting like this example below, the bottom ‘Object’ to be Printed in ABS at 250C but the top ‘Object’ requires PLA at 190C how would you do that?.
BBL 1

In S3D I can modify the ‘Objects’ regardless of the ‘Global Settings’ it’s a very powerful tool to consider when designing Parts in CAD. Every one of these Parameters are available at ‘Object’ level.
All the below Parameters are available for all ‘Objects’ irrespective of how many were split from the one Model.
S3D Process

Imagine being able to split a model into ‘Objects’ and assigning Different AMS slots with different types of Filament to the One Model, This would be easily possible in Simplify3D if it had an AMS.

I’ll just have to accept it’s not possible to do it in the same way as S3D in BB Studio.

You might be overthinking this. You don’t need to split the part, just set the filament to change at the layer height you want and the slicer takes care of changing the temperature settings.

I’m assuming you’re just using this as an example but do be aware printing PLA onto ABS is going to end badly.

Ok, so you’re stating a fact but not answering my original question. What is the use case here? What is the benefit? Why would one want his ability?

This is something I overlooked but is an important point and far simpler.


@Njoroge One common challenge I’ve observed both here in this forum and throughout my 40+ years in the tech industry is the tendency to “know too much.” This can create a mindset that’s hard to recognize or change. A good example is the old-time 3D enthusiasts who built their own RepRap machines. They often have a deeper understanding of the technology than most, which can sometimes be a drawback. I’ve seen folks join this forum and mention things like, “I’ve tuned the belt tension…” or “I’ve done a Z-Axis calibration…” when a simpler solution might be to first check the slicer settings before considering hardware adjustments. Remember the saying, “If the only tool you have is a hammer, everything looks like a nail.” Sometimes its best to forget about the hammer and just look at the entire workbench.

It’s not about the use, it’s about whether it can be done in BB Studio as it’s possible in S3D.

It’s a handy tool to have in mind while designing parts.

Filaments characteristics change with temperature and cooling which can be incorporated in a design.

Basically it looks like I need to explore BB Studio more to grasp the way it functions, in the meantime I’ll use S3D which for now is the go to tool that I understand for certain designs.

@Olias Thanks for your input

Agree, I’ve been using S3D for nearly 10 years and trying to replicate what I can do in S3D within BB Studio is not easy due to my lack of knowledge of BBS.

“Just an example”, thanks for your input, I’ll have a look at your suggestion and learn something new… :+1:

I’ll close here as it’s apparent I need to learn far more about BB Studio…

Thanks everyone… :+1:

I understand the use-case and can add a better one…

I’m printing in wood PLA. I want to change temperature settings through out the print to create a wood pattern. The easiest way to do this… import a wood texture that’s an extremely thin layer and merge it with my model, but then I want to print just the boolean difference of texture at higher or lower temps to create the burnt in wood pattern and color changes.

Desperately want to do this in BBLS.