Newbie Question

Hi All. Glad I have found here to begin with my 3D printing Journey…

Got my A1 a few weeks back, still learning (I struggled with photoshop back in the day so my ability is limited) so please be patient and hear me out…

So here i am starting to learn Bambu Studio, can be fun, also frustrating :smile:

Anyway I hit a brick wall on the following 2 problems…

  1. Got a cartoon png, and converted to stl using makerslab keyring function, want to slap it on top of a pencil case for the young girls… So i lined them up, snap to the bottom, and merged them… From the YouTube videos and other tutorial i know i need boolean and difference them , but no matter how i do it, it keep crashing. So I tried just to merge them, sliced and the cartoon does not come out correctly, some of the colours are covered by the base colour of the pencil case, and if i recolour the cartoon logo, still same. So I am stick on this simple slap a logo on top of an object task… (I even tried moving the logo further out so it sticks out 0.1mm higher, and they still don’t come out right.

  2. I started making a light box, and had gone to as far as applying connectors between the 2 halves. and removed the solid inside (set top layer to zero and infill to zero), sliced ok BUT, there is no where to mount the connectors (dwells or snap connectors), they are floating in the air / hollow …

Any advice is appreciated. Thanks all

Welcome to the forum.

If you attached the .3mf files you are using it will be much easier to explain a solution.

hellokittynoback3mf2.3mf (5.0 MB)
Uploaded … Much appreciated, Thanks

I just looked at your model. It is hopelessly corrupted even the “fix model” tool can’t salvage it.

STLs’ require that the mesh that creates the model be “water tight”. In other words, the triangles that make up a 3D mesh must all meet and cannot have any holes in the 3D model. When this happens, you get a “Non Manifold” error which means your model has breaks in it. This is very commonplace with file conversion utilities.

I tried to repair it using another tool. There are mode Non Manifold edges in this file than there are legitimate facets. The repair utilities all failed on this conversion.

image

The only remedy is to fix the model. Or I might suggest converting it into an SVG file which Bambu studio directly supports or perhaps an OBJ file. I don’t hold out much hope though if this conversion was from a PNG. You may want to try to bring it into inscape or if you have access to Adobe Illustrator, then fix the broken edges manually. Or you could try your hand at mastering meshmixer which is still available for free and try to repair the mesh from there. But none of these are easy and all of them are very, very time consuming.

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