Is there an offline alternative to the “image to keychain” maker, where it does all the work locally and doesn’t need an internet connection? Or has someone maybe figured out a way to replicate it with a workflow method?
I’m asking as I’d like to offer to friends the ability to make two-sided keychains/standees of their art, but worry about images that might be in a sfw gray-zone or might be too spicy for Makerlab moderators. I don’t want to lose access to Makerworld over something I consider tame, but others don’t ( a common theme with things like furry art.)
I’ve only been able to gleam bits and pieces of a method out of numerous threads and keep hitting the same walls every time trying to cobble a method together. This is what I’ve been able to come up with so far with my limited knowledge:
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Create a reduced color PNG to emphasize black outlines, remove backgrounds, and limit colors to work with the 4 color AMS
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Import PNG into Inkscape, create rasterized layers in grayscale to further emphasize black outlines and limit colors even further.
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Export individual layers as separate plain SVG’s. Black outline, color 1, color 2, color 3. No backgrounds.
Problem 1: The preview for the layer export(s) as a SVG looks correct in Inkscape, but every CAD program I try, the imports come out wrong.
FreeCAD: The black outline file imports as everything (the outlines and color fills), creating a mess of 100000+ curves with a solid color background that kills my computer. The other layers are the correct areas of color without outlines.
SelfCAD/OpenSCAD; Everything imports just as an outline, even the solid color files.
TinkerCAD: Takes almost an hour to import one SVG file mostly correctly, defeats being offline. Also, their TOS states nothing above G-rated allowed on their Christian Minecraft server.
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Clean up the CAD file best I can and then extrude to 1mm thick to create an object(s) with volume, hoping the program doesn’t crash…
5a) Export as a 3mf and import into Bambu: Creates 100’s of separate objects that are paintable, but can’t be sliced without causing floating object errors or outright crashing the program. Can’t figure out how to combine everything into one main fused object.
5b) Combine curves and export as 3mf: Creates one solid object that looks like an embossed slab that Studio will not allow to be painted
Addendum: I’ve read about the bug with Studio not reading color information in 3mf files, so that’s no big problem if the paint tool would work correctly.
Problem 2: I either end up with a solid object that can’t be painted or a 1000 piece jigsaw puzzle that I can’t figure out how to “glue” together to paint & print properly.
I’m very, very new to working with CAD programs and vectors, so I’m not sure if I’m missing a few steps along the way or even if what I want to do is even possible from a newbie perspective.
Does anyone possibly see something I’m missing or might know why I’m having problems with the SVG imports, along with what I may be doing wrong with the 3mf exports? Any advice or a possible workflow method will be greatly appreciated.