Paint bleeds on strange layer

Hi,
I have a problem with Painting.
It works ok on a 0.16 layer height piece, but if I slice it with 0.20, the color bleeds in some strange places.
I painted with Fill. Smart fill angle doesn’t matter (only if it’s to high, it paints the whole thing).
I tried to Paint than slice with 0.16 and after, slice with 0.20. same thing.
Does anyone know if there is a solution.
Problem is that the color is visible through the layers up and there is a one more color change in the process, which I try to avoid.
Thank you.
0.16-Layer height
0.20-Layer height

Hello, take a closer look at the coloring again, it seems to me as if he colored a small part blue in the middle of the 6. You can see it in the picture below.

I’m not entirely sure if this could help if you played around with it.

Bambu Wiki - Variable Layer Height

It may be that your object does not work well with the 0.20 height because the height of your object is not ideal for the slicer if you want to print in 0.20.

I don’t know if it’s an option for you, but you might want to test how it behaves if you make the 6 a little less deep, around 0.10, and then see what happens.

Those would be my first approaches to what I would try to solve the problem.

Sorry for the bad English (worked with translated)

Hi,
Thanks for the suggestions.
Yes, because I wanted to be able to print in both 0.16 and 0.20 layer heights, I played a little with the number’s depth. And it was ok, it worked initially, but now, suddenly is doing this.
My problem is that I don’t want to be forced to check all the parts, all the time, after putting paint with Fill on a flat surface, clearly limited by vertical walls.

Correct, if you play with adaptive layers, seams to work, but I don’t want it to be visible on external walls.
And, at a closer look, it showed that overall height of the part was reduced to 4.43 from 4.60 (as it looks to have the “bad one”) and only 17 layers. Clearly Adaptive layer did something. Now it’s sliced at around 0.28 layer height. No good.
Note: original part in Fusion 360 has 4.5mm.
Solution: I exported again from F360 and sliced.
Now it’s ok: 4.40mm height with 22 layers (exactly 0.20 LH) and, 4.52mm height with 28 layers (0.20 first and 0.16 LH for the rest of the layers).

Thank you for the help.
Have a good one!