Exactly the scenario I’m facing.
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+1 to paint on fuzzy skin - AND instead of just contour, and contour and hole, a hole only option would be awesome.
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Yes, this would be great and help produce more professional-looking objects. Now, it should have paint on and paint excluded, just like Supports editing.
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come on @BambuLab! we need this. it would open up so many possibilities
I would love this feature, but in the meantime, here is how I did it without spending hours making small modifiers to apply it where I wanted.
- Ensure “Fuzzy skin” is turned off on the original stl
- Right-click the part, hover over “Add modifier,” then select “Load”
- Select the same stl file as the object
- Left-click on the newly added stl, then scale it. I did mine by 1mm x 1mm x 0mm
- For this modifier, I added the fuzzy skin (the lock will appear).
- Add another modifier from “Load”
- Specifically turn off “Fuzzy Skin” on the item (the lock will appear)
- This second object is scaled down by 1mm x 1mm x 0mm and “Move” in the Z axis by -1mm. This is to remove the fuzzy skin on the top of the object. (My part was in half, with each part facing down. I didn’t want the top, where they connect, to have the fuzzy skin)
That is how I made a box with rounded corners and a hole in one part that was fuzzy only on the outside.