Exactly the scenario I’m facing.
+1 to paint on fuzzy skin - AND instead of just contour, and contour and hole, a hole only option would be awesome.
Yes, this would be great and help produce more professional-looking objects. Now, it should have paint on and paint excluded, just like Supports editing.
come on @BambuLab! we need this. it would open up so many possibilities
I would love this feature, but in the meantime, here is how I did it without spending hours making small modifiers to apply it where I wanted.
- Ensure “Fuzzy skin” is turned off on the original stl
- Right-click the part, hover over “Add modifier,” then select “Load”
- Select the same stl file as the object
- Left-click on the newly added stl, then scale it. I did mine by 1mm x 1mm x 0mm
- For this modifier, I added the fuzzy skin (the lock will appear).
- Add another modifier from “Load”
- Specifically turn off “Fuzzy Skin” on the item (the lock will appear)
- This second object is scaled down by 1mm x 1mm x 0mm and “Move” in the Z axis by -1mm. This is to remove the fuzzy skin on the top of the object. (My part was in half, with each part facing down. I didn’t want the top, where they connect, to have the fuzzy skin)
That is how I made a box with rounded corners and a hole in one part that was fuzzy only on the outside.
add my vote not just for FS but other modifyers
I vote yes on this. Absoultely!
Well, adding my +1 to the pile. I’d love to have paint-on fuzzy skin in BS.
And one more would like paint on fuzzy.
we need paint on fuzzy. lets go BS
This would be a great feature, I just spent 45 min setting up modifiers where it would have taken me 5 if I could have just painted it on.
I totally agree, having the ability to paint fuzzy skin using the same tool set in Bambu would be useful. PRUSA has this feature included in their latest slicer.
Same here. I have a hollow object, with a simple springy mechanism inside. I hoped that a blocker over the mech, set to not fuzzy skin, would leave that smooth, but since it is inside the fuzzy skinned object The mechanism stays fuzzy, unless I’m misunderstanding how to use modifiers.