Pretty much what the title says - anyone have a recommendation for training courses to learn Blender (focus on sculpting, object creation - less on animation, etc.). Would prefer a progression style course set, but open to all ideas.
Willing to spend some money, but not looking to dump hundreds into a couple hours of training…
Why wouldn’t you consider just going to YouTube? Find a YouTuber who’s style meshes with your method of learning and view their videos. That’s how I learn 90% of what I need to know these days.
Here’s a recommended search term that might get you started:
YouTube is a good choice, but if you want more course-style training, I’ve used LinkedIn Learning (formerly Lynda.com), which has several Blender modeling courses that I’ve found very helpful. If you live near a big city (in the US), their public library may provide a free LinkedIn Learning account using your library card. Check your local libraries websites to see what’s offered. Otherwise there’s a free one-month trial so you can see if you like it enough to pay for it.
I have watched a few training videos on youtube. There just seems to be a gap between the very basic and the “watch someone make an amazing statue in 30 minutes” videos. I am looking for something to fill in the middle. Been looking at Udemy and will check out LinkedIn training.
Blender is a visual effects software for creating medias that are meant to be viewed on 2D medias, like screens and prints. While models created in Blender can be 3D printed, but the result can be faceted because all visual effects software uses interpolation to make objects appear smoother on monitors than they are in the real world.
One exception is sculpting, STL generated from sculpt tends to be quite large in file size which can cause issues with slicers. If your goal is to create figurines, then Blender is a good starting point. Otherwise stick with parametric CAD like Solidworks and Fusion 360. Once you go parametric you never go back.