Anyone knows of a fix/workaround on this problem?
I got a couple of “best sellers” that i can’t print on H2D, only on X1C and P1S with old firmware that still can use OrcaSlicer. In Orca, and other slicers, this works just fine, but not in Bambu Studio. It has been this was for so long, and i am hoping that someone knows how to get around this?
The models i print for this has Fuzzy skin everywhere, except for an area at a wall where the logo is.
When i researched this i found that is has been admitted to github already as an issue:
EDIT: added an example picture showing the problem. Here i added a modifier and gave it fuzzy skin. Well… =(
I was able to replicate the issue in BS. Does the modifier extend all the way to the bottom or top? If not, the outer surfaces will look good. I do not think the internal walls will cause a strength issue.
Thanks for the reply!
In some of the models it goes from bottom and up. They all are printed in TPU, and has to handle some ‘squish’. With the current issues this squishing will cause the walls to separate
Thanks for the explanation. I think the issue is that BS is not ‘smart enough’ to not apply surface treatments to surfaces of a modifier that are "internal to a part when merged. Maybe a “paint” function for adding fuzzy skin would be better?
Haha, yea Bambu studio got stupid Older versions of BS could handle this, but i’m not sure when this happened, because it was not until i got H2D (and was forced to use Bambu studio again) i discovered this issue and lots of new versions of BS has been released since i used it.
A paint function for fuzzy skin would be awesome!!
Not sure if i can export gcodes from orca that is compatible with H2D? To be honest i have not looked into that yet