Silcer slices a part of stl file wrong

Dear Community Members,

I have downloaded an STL file of an object that I would like to 3D print. The Bambulab program did a good job, and the initial result looks very promising. However, there is an issue with one part of the monument. Upon inspecting the STL file, everything seems fine, but after slicing, a problem becomes apparent. Please refer to the attached pictures for reference.

I would like to know if it is possible to correct the problematic part directly in the Bambulab software. If not, I am seeking suggestions for alternative programs that can help me rectify the STL file and achieve a better printing outcome.

Best regards,
Thomas


Do you have the seam positionselected for aligned?

Hi Quietman,
thank you for your answer.
I tried the seam positionselection with every possibility. But the one part is this presenting wrong. Can i use a other slicer for the bambu carbon x1?

Orca Slicer is a branch of Bambu Studio. Don’t know if it will solve your problem or not, but calibrating to the filament will be easier. The new BS studio has used some of the Orca Slicer features but there seems to be a bug with storing the cal values for external spools.

BTW, is this a proprietary file? If not , attach it if it’s small enough in file size and I’ll see if Solid Edge or Blender show any issues in the Modelers.

I had a print that kept coming apart kind of like that and I think “detect thins walls fixed it” on the strength tab. Or maybe it was setting Wall Generator on the Quality tab to Arachne?

Sorry for being so vague, I just woke up and I’ve had no caffeine today :wink:

I work with this data set.

It looks like the file is either damaged or not made correctly. See the attached picture. You may be able to contact the author or fix it yourself. I’ve not tried fixing a print like this so I can’t offer any help there. Cura 14.07 and MatterControl also show the same issue.

There are no issues that break the model, however, I found the problem. I was correct in the fact the blob is on a seam. However, changing the settings still leaves that one section with a solid seam. See these 2 pictures. So you know, this is not a slicer issue, but an object issue.


There are some polygon issues on this model from when it was converted to an STL. You can see it near the tops of the arches in one picture. The other picture is where the seam keeps being placed. This is because the edge is not straight along that column and there may be another issue not easily seen. Compare the edge to the straight line, you’ll see it isn’t straight. This is the only column I found with that issue, and it’s where the seam blob is. This would need to be loaded into a modeler to be fixed.


Capture3

Hi Quietman,
thank you for your answer.
Do you have a recommendation which modeler could work ?

Best regard Thomas

I’m still learning modelers, so you might want to make that a separate topic and ask everyone.
Popular free ones (not including web based modelers) are:
FreeCAD (Open source)
Free version of Fusion
Free version of Solid Edge
Blender w/ CAD Sketcher. (Kind of open source, but always free)

The free Fusion and Solid Edge have limitations and cannot be used for business. CAD sketcher is in early development for Blender, but is improving. However, if you might be doing organic models, Blender’s sculpt feature is great.
FreeCAD has a slew of features, but a few known bugs that require a work around. There has been professional work done with FreeCAD, but Fusion and Solid Edge are easier to use.

Then there are the commercial versions of Fusion, Solid Edge, On Shape (The new kid on the block), and Rhino 6

You also need to decide whether you want to start with a parametric solid modeler like FreeCAD and Fusion, or a polygon modeler like Blender. I’d suggest start with one type, and then, if you want to expand later, you can learn the other type. They can compliment each other. Parametric modelers are easier for widgets and mechanical stuff. Polygon modelers are better for characters, animals, and organic shapes.

No matter what you choose, there will be a steep learning curve, and the more powerful the software, the steeper the curve to get to the advanced functions.

And last, no matter which one you choose, download Meshmixer. It can repair some of the stl files you can download. But . . . some are so badly broken they can’t be fixed except for doing tedious work by hand.

Before you go trying to edit a model with thousands of poly faces I would try simplify model right in the slicer, right click and the then switch to decimate and slide it back to 70% or so.