I just sliced this part and noticed its adding walls where it shouldn’t be. Any idea
what’s going on here?
Welcome to the community.
Those don’t look like walls, they look like fissures. This could be caused by a non-manifold model(The mesh has holes in it) caused by a corrupted import or faulty model. I assume you already tried reloading it?
Three things you can test in this order. Do not skip steps or you won’t know which issue occurred and you will be right back were you started.
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Start a new session and reimport the model and try again. If you haven’t already done this, and it fixes it, that means there was a previous error on loading.
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Right-click on the model and select :“Fix model” and try again. This will attempt to repair any holes in the mesh
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Right-click on the model and click “Simplify Model” change the detail level to something else. This will change the smoothness of the model but will recalculate the mesh if step 2 doesn’t already fix it.
If tests 2 or 3 don’t work, then you can try to load the model into an online STL repair utility. Just Google it. I might also suggest loading the model into 3D Viewer or 3D builder in Windows(available in the app store for free if you don’t already have it loaded) which will allow you to view it outside of the Slicer to see if the error are reproducible.