Testing out the new image to 3D MakerLab tool

I saw the system message the other day about the new image-to-3D tool, but didn’t get a chance to test it out until today. I remember trying the previous version of MakerLab’s Image to 3D tool and wasn’t impressed at all with the results, but understanding that it’s only going to get better, and the latest version has done just that.

While it’s far from being perfect, the output is a huge improvement.

I used two AI generated images and the third is an actual photo, my avatar, which is a picture of me wearing a hoodie that zips all the way up.

The first image is of a cowboy Spider-Man.

The second was my avatar.

The third was just a random van. I thought the nice, clean lines would translate well. Not so much, but way better than I was expecting.

The problem is that all three textured .obj that I opened up with Bambu Studio have wanted to use 15 colours, which still isn’t enough. Then I sliced…

The better part of 10 days and 5K filament changes is what I expected for 15 colours. That was sliced using a 0.2mm nozzle to maximize print quality. Completely unrealistic print, but that’s because I’m trying to print this complex model on an A1.

I can’t wait for 32+ colour FDM printers. This tech should be perfected by then.

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Oh it exists, you just have to pay a steep price

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I’ve tried using it multiple times it’s either broken or the service is down, all I get is Service Error…

It’s a great program. I’m doing heads of my family, got four done, tried the fifth and got a “you have insufficient points…”. Site says I have 38 points. Need ten. I must have awful math skills.

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Here is the end result of the monster that I made using the image-to-3D tool, painted in Bambu Studio and posted about in the What apps are people using to make models for MakerWorld? thread.

I’ve named it Peaches.

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I think this tool could be pretty useful in a few ways. I certainly wouldn’t use some of these meshes straight, but they could serve well as a base for figuring out proportions and stuff. That could be pretty useful, especially if I was only making a toy, where proportions/scale doesn’t have to be as spot-on.

Was curious what would happen if I input something from my work, haha. Also something more mechanical like a big dock crane.



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I think the image to 3d is worse now.

I was using it a little while back and it was doing a much better job. The models created now seem ‘toy like’. And the texture is very shiny.

I feel the original version of this feature was better.

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Any chance you could share some examples?

It’s shiny because you’re just looking at it in the image-to-3D viewer. It’s not going to print out shiny, and It does still take work to paint the model after it’s been generated.

I’ve watched Image-to-3D and my model be hated on by reddit (some silly stuff) in the past couple days, but no one can tell me that it doesn’t produce good results. I’m literally showing examples of a good result. The detail on it is really good for such a small figure.

Also, I have to wonder what the reaction would have been like if I had posted it with a title like “Just finished making my first model with Blender, how did it turn out?” along with the collage from my last post. I’m willing to bet that it would have been overwhelmingly positive.

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It does though!

I think it’s understandable, people’s reactions. They feel threatened. It feels like you did in a couple of clicks what people have struggled to try and learn for years.

I think all things considered, everything I’ve fed into it has given impressive results. Some of it I could use straight in some manner, some I think would prove to be a great base towards building the model I want

I think it’s a great tool and I am seeing places I can use it within my pipeline.

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