I would love to see a texture painting option in the prepare tab. It would use the same tools as the color painting but bump 3d textures such as brink and roofing onto the surface.
Yes! We need this. It would be great to have an easy way to texture a surface to appear like wood, brick, stone or any other texture based on a grayscale image, similar to what IdeaMaker offers. Bambu Lab, you can do it! ![]()
I would love to see this feature as well. I love the fuzzy skin texture but I don’t want it on the entire print I only want it in certain areas. Being able to paint this would be a game-changer for me.
Yes this would be a great option
Yes, I also would love to have that opotion. Thanks!
Adding that to a slicer is overkill.
You can modify a mesh in any decent 3d-modelling application. I’d rather import mesh to blender and apply texture there. There’s plethora of blender tutorials dealing with applying bump-map to mesh and that’s what you’re looking for.
You can have localized fuzzy skin by using a modifier.
For elaborate textures, the question is if a slicer should stick to its job instead of ending up as a franken-cad-paint-design-drawing tool, quite often doing a worse job at those “side hustles” than the “real thing.”
I think you are missing the point. Take the case of a color 3D scanner. You have an obj file with color texture that matches the colors of the scanned object, but we are left with no way to print it, short of manually painting in the colors again. What’s wrong with a slicer feature to automatically paint according to the supplied texture?
Having this would be wonderful - IdeaMaker implements it with just a couple of clicks.
as Wood filaments are sold on the official website, it could be interesting, and more marketing friendly, to get this feature.
yes being able to paint rock, knurled or other textures would be crazy.
Orca slicer will have it: Implement 'fuzzy skin' displacement mapping by undingen · Pull Request #7985 · SoftFever/OrcaSlicer · GitHub
Also - Orca slicer has structured noise (in dev version, not in official release yet): Add support for structured noise (perlin) fuzzy skin by Arachnid · Pull Request #7678 · SoftFever/OrcaSlicer · GitHub
I’m split about it tbh - structured noise is cool, but I still think displacement should be baked into model in 3d modelling app such as blender and not rely on slicer implementation.
I strongly support adding a texture/displacement tool in Bambu Studio. Other slicers like IdeaMaker 5 and Formlabs Texture Engine already offer this, and Studio could leapfrog them with a more polished implementation.
How IdeaMaker 5’s tool works today
- Supports mapping types: Cylindrical, Spherical, Cube, and Cube (No Mirror).
- Offers placement controls: Move (X/Z as % of texture size), Repeat (X/Z tiling), and Rotation (Y-axis).
- Includes tiling modes: Repeat, Mirror, Clamp to Edge/Border.
- Lets users import a PNG/JPG height map (or pick from the ideaMaker Library) and apply it to the model.
- Limitation: Textures only modify surfaces in the slicer; exports still contain only the base STL without baked geometry.
How Bambu Studio could implement (and improve)
Parity features (minimum viable):
- Add a “Texture” modifier that accepts grayscale PNG/JPG height maps.
- Provide the same mapping tools (Cylindrical, Spherical, Cube, No Mirror) with Move, Repeat, Rotate, Mirror/Clamp.
- Let users scope textures to whole models or selected faces, like existing modifiers and Fuzzy Skin.
- Show a live preview of the textured surface in the 3D view.
Bonus features (that would set Studio apart):
- Bake & Export Textures – Allow exporting the textured/baked mesh as STL/OBJ. This makes the geometry portable and reusable, unlike IdeaMaker (which can’t). This would match Formlabs’ Texture Engine’s strength.
- Seamless Pattern Generator – Include procedural, tileable patterns (hex, weave, scales, noise, etc.), with sliders for scale, rotation, randomness, and even AI-generated seamless patterns.
- Paint-on Textures – Extend the existing bucket/paint tool so users can “paint” where textures apply, with strength by degree/brush control. This would allow precise, creative application without complex mapping setups.
Why this matters
- Saves users from having to detour into Blender or CAD tools just to add surface detail.
- Puts Studio ahead of competitors: IdeaMaker offers texturing but not export; Formlabs offers baking but is tied to their ecosystem.
- Builds directly on the existing Fuzzy Skin and paint tool framework, which already prove Studio can procedurally modify surfaces.
This would turn Bambu Studio from “just a slicer” into a lightweight texture lab for 3D printing — a huge creative boost for designers and hobbyists.