Why are supports/infill printed in different color?

Hi,

I’m trying to print a figurine where the boots are black, the dress is red, and the hands/wrists are gray. Here’s what the painted model in Studio looks like:
model1

The first few layers are the boots which should be black. Since this is the only color that is used by the model, I would expect the infill and supports to also be in black at that layer height. However, when I go to slice the model, the supports and infill are printed in different colors:

This seems wasteful, since it takes more time to change filament and it obviously wastes filament too. There’s absolutely no reason the supports at these lower layers should be gray or white since the model part is black at this level. Any ideas what I might be doing wrong?

Hey man, don’t know if you figured this out, but I got stuck on this too.

You’ve checked the option to “flush into objects’ supports”.
You’ve also enabled a priming tower.
And I think you painted on the colors for the character.

These 3 facts leads to a domino effect:

  1. When painting, you probably started with the boots white, and painted on the black. This can be finnicky, so there was some white left inside the boots.
  2. Hence the priming tower is also white and black at that height.
  3. And because you flushed into the object’s support, it made them multi-colored as well.

To test this, try clearing the paintjob of the boots, and select black for their color. The prime tower and supports should also be pure black at that height.

3 Likes

were you able to solve this because i have the same problem. I am printing in white which can be a little see thru and the slicer keeps choosing a red or black to do the in sparse in fill of the white object… so final print there are subtle colours in the white!

I have the object separated and coloured independently by selected filament in the object view.

Turns out my model has so many tiny divots and pits, that there were some areas that should have been “red” but were painted “black” or some other color … some of these pits were like 3 pixels wide … was a real pain to fix.

I had the same issue. I was printing an assembly with black, red, blue and green parts, and the colourful parts had black sparse infill. I found that these changed when I opened up the colour painting tool and painted a part touching it black, even if though that part was already black and that shouldn’t have changed anything. Here are some before an after photos, showing a red rectangle that should also have red infill.
(upload://hXThwr19QFQEtGLTV9XCHtPwDLZ.png)
(upload://iR7Tjqegy2zY1R8wUr3ZbGUnxJf.png)

This print is a model of a room. The only thing that I did between slicing and getting these two photos was open up paint, and click on the to make it black, even though it already was.

(upload://l0cokUnmFpTYgF8BeuODgC0LiLl.png)

I’ve no idea why this happens. Interestingly, even if I click on the room to repaint it black BEFORE I’ve coloured in the rectangle red, it will still have the same issue.

I had the same issue. I was printing an assembly with black, red, blue and green parts, and the colourful parts had black sparse infill. I found that this happened when I opened up the colour painting tool and painted a part touching it black, even though that part was already black and that shouldn’t have changed anything. The forum won’t let me upload my screenshots of this, sadly.

This print is a model of a room. The only thing that I did between slicing and getting these two different results was open up paint, and click on the overall room piece to make it black, even though it already was. The overall room is in physical contact with the red rectangle I am trying to print, so maybe that affects it somehow.

I’ve no idea why this happens.