Boost System-- Frequently Asked Questions

Not only the boost but…I’m also terribly outraged by the fact that some people create profiles and download other designers’ models from printables or thingivers and then upload them here to MW as a remix (which involves, say, dividing the pieces of the models into plates and make a print profile for it) and therefore they get many, many points! Why does MW even give points for remixes??

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This is some of the issues with this platform and honestly they don’t care. Technically based on where these models are even hosted from server wise (unless wrote in fine print within terms & conditions) China doesn’t have copyright laws what so ever. Hence why there’s so many stolen and sold designs on Etsy some of which there’s nothing etsy can do or even keep up. Some think I’m bashing china when I’m not and I’m simply stating facts. I’ve researched copyright laws due to the must need of protecting my business models, simple also if you don’t want anything stolen don’t post it online.

Some here are stating theyre for a paid business model of MakerWorld. Well it’s funny to think that everyone’s models here wouldn’t simply be taken and placed somewhere else for free then because thats what would happen not to mention the vast majority of consumers if they found out they had to pay for models would indefinitely search elsewhere.

MakerWorld only advertises and pushes already “top” designers. You’ll never see a designer without thousands of likes or downloads in the featured spot. They literally have the same set of designers in the featured tab everyday… every week and every month. Which goes to show they have a small selection of designers on MW worth something to bambu labs.

I give anyone who knows how to model credit because I enjoy seeing that. But there’s also reasons why such designers like hex3d, flexi factory, and cinderwing3D simply did an exclusive model or two for makerworld. Because they don’t make money on this platform and know it’s merely for MW’s benefit no one elses. It would honestly be sad to see MakerWorld become a paid service or see any money near the name, its a designers choice to be here and if you started and then had claim to fame and think you’re entitled more well that’s unfortunate because there’s platform already ment for that. MakerWorld has no place in being a patreon.

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That’s the problem with free sites. Everyone who prints wants to print for free, at least they want the price of the filament that they print to come back financially. Now this site practically gave free way to all registrants to upload models. Obviously, this is fine, but it should be regulated somehow. Just nobody cares. The point was that they gave coupons for uploads and everyone tried to collect them with more or less success. No one was interested in licenses and I don’t think they will be in the future. That’s why I won’t upload a single model again.
and as you wrote, so it is! There are featured designers, just like they are on every other site, and they are on the main page 24/7, no matter what model they are designing.

But we also have the opposite. Users whose models don’t look terrible. Rather very good models, with a wealth of detail and very good printability. They don’t get boosts and sometimes not even downloads. How do you explain this discrepancy? Should we give worse models a boost so that users can improve their design?

?

I wouldn’t go that far into it. Honestly this whole transition has divided the community more than bring everyone together and I’m over it because I’m on here representing my company which I’m embarrassed to have said some of the thing’s I did when I first read the change.

I’ve basically taken this as a time to ween off MW. I was leaning a little towards modeling and having my team model just for MW which is terrible!. I’ve been more so venturing off seeking designs that are intriguing, printing them and based off that rewarding a boost.

I’ve provided 4 boosts out of 9 with only 7 days until 2 expire then 10 for the other 3.

Nobody should be asking for charity, though I notice some Boost begging going on already. Heck I read a post elsewhere suggesting a “swap group”. Geeez…

Boosts haven’t been out for a week and the trending list seems to be earning quite good from what I’ve seen. I’m sure as it goes on, people are going to work out what works for them and if it means they give theirs to a Rock-topus so be it.

The lifespan of a popular model could well be shortened in this new scheme, your “very good model” (subjective as it is) possibly won’t even make the list. I reckon the classics can’t rely on detail and printability or the fact they once drew the crowds, just like most things its a “trend”. It is refreshing to scroll down the new model list and see the variety, even the trending page is staring to grab my attention more. MW can’t sit back and let this place go stale, it does need change. Change isn’t popular with some as we see here.

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I don’t have strong feelings one way or the other about the boost system as a whole, but I don’t understand why they’re decoupled from points. Why is there a separate step for me to convert the boosts I’ve gotten on my models into points? It’s not like there’s anything else I can do with them, and it’s just one more micromanaging step for me to have to do.

TL;DR: Please just have boosts go straight into my points instead of making me convert them.

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This is the case of the good models poorly presented.
Let’s face it…there are crappy models or very simple, presented in a colorful clever way, with nice images and they get more downloads.
Then there are nice models with awful images that don’t catch the eye!
As simple as that.

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The boosts remind me a lot of Asphalt 8 that I played for a while - constantly new means of “payment” (coins, tokens…) as flashing gimmicks, without any actual improvement. Like selling land for pearls.

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Please be respectful of the forum rules.

Also you cannot speak for every user on Makerworld. You can speak only for yourself.
You might never buy a boost but their are people who would including myself.

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I saw the reddit threads as well and I concur with you. The only users here supporting the boost system seem to be top creators getting their fair share of boosts. I am fine with Makerworld slashing the points system, it was completely expected, but they did not need to complicate it.

I feel the boost system is unnecessary and acts as a “cover up” so that instead of announcing a significant point reduction, they announced a new point making system.

There are websites like Buymeacoffee that can easily be put into one’s bio in case someone wants to “boost” someone, and if they wanted to they would.

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I think this happens a lot! Presentation is so key. I’ve seen a few designs and work I really like, and I think are amazing and should be featured! The presentation holds it back though

In my work, I always pressed on artist to spend some time on presentation before giving work to the client for review. If it’s bad presentation, the client will focus in and give a lot of feedback. If it’s good presentation though, there’s a lot of times we would get quick approval with little to no feedback.

Doing well isn’t just about making an amazing model, but it’s also about marketing it, presenting it. It’s the hook that catches the fish.

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I guess you’ve got me there.

Does that completely invalidate my like of the system? (I know you’re not saying that; I’m being dramatic) I mean, as someone that gave boost, I enjoyed it. People argue there isn’t an incentive to giving boost, but there is in a way. It’s that dopamine rush. I was able to give something of real value to someone else, and that pleases part of my brain. I didn’t have to pay for the boost I was able to give too, so it’s kind of two fold heck yeah.

I especially have a difficult time going around randomly commenting, praising, and other such interactions. I feel awkward a lot (surprising I know because of what a loud mouth I am here), so that boost system gives me a way to express that appreciation while still sitting in my little introvert bubble.

I can’t ignore the fact that I’ve gotten a lot of boost. It’s part of why I want to see how things pan out over a month, because does it favor just those at the top, or will things filter through as time goes on? Certainly boost are given to those that aren’t popular, because a lot of designers will show that appreciation to designs they particularly like, as I have. Is that enough though to bridge those gaps? Not every well designed object will get the same level of eyes, so isn’t guaranteed the same abundance of boost and rewards, but will it be enough to feel fair? I think that last part is a difficult question to answer when we’re still so new into it. What’s the flow of new boost going to look like? How are people in general going to take to the system as it becomes more of a normal and known part of Makerworld and people have time to adjust to it?

Maybe it wont ever balance out and the system should be scraped. Setting aside my own success though, from an end user’s perspective I do like it because it’s a means with which I can interact with designers and designs that I like, in a way that shows my full appreciation. A super like! I wish I had more to give.

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I’m not a popular creator and I support the boost system and want to see how it plays out over a longer period of time.

Exactly, I have a whole list of models/creators I still want to boost as I have found their models super helpful.

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It does not invalidate your like of the system, but you nailed it about the dopamine rush. Boosts essentially rely on dopamine from the giver to the receiver and it is the true reward, which is the major benefit of the system since it should increase user retention. Even though everyone is receiving less rewards overall, it gives the illusion that the users have the power to fuel the point economy.

I am not completely adverse towards it, just resistant to change and I hope they can improve upon it.

Why is it necessary to have “boosts” (received) and “boost tokens” (given) and a multistep process for redeeming boosts for points and redeeming points for rewards? This seems excessively confusing for no benefit.

  • Users are confused by the difference between boosts and boost tokens which sound like the same thing.
  • Designers are cautious about clicking that redeem button which includes an extra ominous “are you sure? this can’t be undone” step as though you should really think about it first. What else can you do other than redeem boosts?
  • Some designers are confused by the phrasing “redeem a boost for 11 points” thinking it costs 11 points to redeem.

Instead why not just give creators 11 points when they get a boost and skip all the nonsense?

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Yeah the all thing is confusing. And 1$ “pre tax” means nothing anyway. I’m in EU, so what minus 21% + conversion rate dollar to euro? no that’s not even that. 40/524*11 = 0.83969465648

Just say 11 points. And remove the boost redeem thing and add then directly to the reward points. ^^`

100% this - It should just be automatic. I think the reason it isn’t is because some people will “forget” they have them and forget to cash them out. After 2 weeks, they expire, so it would be more money saved for Bambu. Having an expiration date also helps encourage people to keep logging in, which increases their Daily Active User counts. I’m sure that was considered and this whole system is setup this way by design.

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Afaik received tokens didn’t expire, only token you have may expire. Or am I wrong?!

You’re correct, but it’s just another confusing detail that differentiates boosts and boost tokens.

To the average person that just wants to use their printer all these rules and points and terminology is a big pile of stuff they don’t care about and the more there is to learn about it, the higher the barrier to using any of it.

If you can’t explain everything important about the reward system in a single paragraph or 5 bullet points, then it’s probably going to see a massive drop off in users.

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