Curving an object to fit around another object

Hi I am new at 3D printing and Bambu Studios. I am trying to curve an object to fit on a cylinder cup but the object I am trying to adhere is flat and I want it to fit around the cup… it’s not text. I would appreciate any help I can get!

Are you able to provide any pictures or more information of what you are trying to do? In Bambu studio you can do a lot with the built in tools but it’s never a replacement for a good CAD system.

Are you looking to do something like this which uses a negative part.


Or something like this? Again using a negative part, a cylinder, boolean mesh and a cut.



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image
I want it flush and rounded around the cup

What is the object you are looking to join? If you can convert it to an SVG format, then you can use the SVG modifier command and check surface. This will wrap the object around the curve.

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Thanks!!! I did not know you could do that!! Either I did something wrong or did not explain what I wanted I want to get a Winnie the Pooh to stand out like the A on the red cut. Thanks for all your help!!!



When the Pooh picture is flat does it have the yellow boarder around it? I think if you put it in something like Photoshop and used the background removal tool you could get it so it’s just the outline. You could also use something like Inkscape and Tinkercad if you wanted to make it more three dimensional.

Holy cow this is the hidden gem of the day for me. I always wished something like this was possible in bambu studio, apparently it IS!

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From the screengrab it looks like you may have the the setting set to high a depths and you’re passing the image through the solid. You want to the image to stay on the surface and use the depth to determine how far out you want the SVG to come out.

If you care to upload the 3MF, I can give you a more precise answer.

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Thank you!! I am so new at this…Thank you!
winnie the pooh - test.3mf (1.5 MB)

It would appear that there were two issues with the model. The first was that the SVG file had an open path meaning that the lines had “breaks” in them which the slicer couldn’t render. That showed as an exclamation mark.

image

For the sake of expediency, I brought the file into Inkscape (an open-source, free SVG editor) and flattened it to a single grayscale color. This is not unusual, as the SVG file format includes many optional features and is a poorly implemented specification. Consequently, many programs struggle with it.

I replaced the SVG file with a flat file (simplified SVG) in a single color, which is easier for most programs to process. While this approach doesn’t always work, it did in this case.

Please try out this file and see if it works.
winnie the pooh - test - ver II gray path.3mf (1.5 MB)

If your goal was to do a multicolor SVG, then you may have to experiment with an SVG editor like Inkscape and simplify the paths on your own. This is a trial and error process.

You can download Inkscape from the Microsoft Windows App store for free.

Or if you’re already familiar with Adobe Illustrator, the paid version is more feature rich.

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Thank you so much!!! I did download Inkscape! I worked great! My cup has some issues I am trying to figure out. If you have some suggestions on why this happens (pict 2). Again thank you so much for working on it!! You were very kind to do that!


You would need to turn on “supports”. Any time you print something that is an overhang there has to be something below it to support it. The support tab is under the “Process” section in Bambu studio.

I don’t want to be the wet blanket. There is one tiny thing I think you should at least take a look at if you’re making cups to actually drink out of.

I’m afraid that there is no magic bullet for this one. This overhang has only three options.

  1. User supports and then sand down the rough bottom where the supports were.
  2. Change the design of the mug handle so that it slopes at a 60° angle.
  3. Orient the cup during printing so that the angle of the layers will compliment the angle of the overhang in such a way that there will be fewer layers to support. This is a very hard option and will not work well for a mug but I mention it for the sake of completeness.

Here’s an example of a very large model. It was the largest one I printed on my P1 at a height of 240mm. I wasted so much filament trying to get the chin to print without supports.

If you look closely, you can see the layers falling down. Nothing I could do would allow me to print it without sacrificing the layers below which is where the supports would have to connect to. Your model is easier since the supports would attached to the build plate. Mine did not have that option because the supports would have started in the lap of the model. One might suggest I tilt the model and get the chin to not hang at a 90° angle. However, tilting the model then made it taller than the 250mm max height and also interfered with the width.


So I was stuck with post-processing which is what Hollywood special affects and museums do for their props. I simply took my snips and cut the hairs off the model’s chinny, chin, chin. :yum: Then I sanded and sealed the model before putting a glaze finish on it. This was a flow pot and had to be water tight.

This is what it looked like after post-processing

Now would also be a good time to mention. If you are making this mug to drink out of, that is not recommended for FDM printed models. Filament has a lot of nooks and crannies which are ideal places for bacteria to breed. The same is true for porcelain which is why cookware is sealed with a glaze. Although there are USDA and FDA approved coatings that one can apply, they are extremely expensive because they are intended for industrial use. You could just use acrylic glaze but the unknown would be any health impact such a non-certified product may have.

But… if you’re just making a pretty mug… then don’t worry about it. :wink:

Thank you for the information… but these are ChapStick holders.

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Oh you’re good then, carry on :blush:

I’m trying to add my local High Schools logo to a blank football Helmet. I’m able to add one SVG to one side of it, but when I try to add to the other side, it either crashes the program or just never add it to the surface. I even broke down the SVG to just one of the color areas. Any idea why it keeps doing this?