How do you prepare a part to have a contrasting color embedded in the surface?
The easiest way would be to embed the shape into the object, that is recessed (or have any face breakpoint) in the face of the object. After that just go into a Bambu Slicer or Orca Slicer and then paint that face.
The shortcut is âNâ and you must have at least two filaments added to the left panel, otherwise âColor Paintingâ tool will not be visible.
For example:
I get that, if my object is recessed and at a different layer. But the arrow in my sample was not recessed. Bambu drew the black arrow, then filled the same layer around it with a contrasting color. How is that done?
Most likely there is some sort of object breakaway on the face.
Do you have the model you are referencing to? That would help a lot.
~~ Also use pls âreplyâ button under my or any other comment to notify the user of the response. Thx!
If you want to assign a color to an object that has no recess it needs to be a seperate part. So one part is the circle minus the arrow and one part is the arrow. Then you can assign different colors to each object and print it in different colors.
you can also put the knob face down and center and color it (select a filament). then put the thin arrow on the bed and center and color it. then highlight both in âobjectsâ and hit assemble. inspect the layers to see that the arrow is now embedded in the face.
I can imagine drawing two different bodies in Fusion 360, but I canât imagine aligning them well enough in Bambu Studio. When you talk of these âtwo partsâ, how would they come together in Bambu Studio?
Iâve looked for an âAssembleâ command and not found it. And seems like it would have the same alignment problem.
If they are 2 bodies and you export them as a step file and import them in BS they will be automatically alligned.
If you save them as 2 seperate stl files and drag them both into BS you will be asked if they are seperate parts or an assembly. Choose assembley and they will be auto alligned as they were in Fusion.
I created a Fusion file with text in a body, but when I import the STEP file to BS I am only able to paint two of the letters. Perhaps this is a problem with Fusion 360.
You can change the fillament in objects mode. Not in Global mode.
Select the object in the list, right click and change fillament.
Iâm using Objects mode. When I import my test block as a STEP file, I can use the Paint tool to change only two of the letters. BS shows only one object, and when I change the filament, it changes both the block and the text.
Thanks for taking the time to helpâŚ
You dont need the paint tool to do this. Can you show what you have in BS?
hope this isnât confusing.
I loaded in Makercoin then loaded in a 10 mm disk. Note the error in the lower right. it thinks Iâm trying to print two seperate models.
then selected both and right click assemble results in no error as both are combined.
the alignment is by centering or by eye. for precision alignment I would use a cad system.
Here is my test, with the two letters that I am allowed to paint. BS shows only one object, so I canât select black for the whole text object.
I work with Solidworks and not with Fusion360 but it might work in a similar fashion. I create an assembly of different components e.g, one the main part where the text or item I want in a different color is debossed into by the depth of the number of layers and layer height I want it to be printed in the different color after and then create another component within that assembly to fill that area, then save the assembly as a Step file which then is imported into BS where it will then show up as already assembled separate objects on the plate where colors can be assigned individually,
The text YouTube is great. I donât really want to use Bambu Studio to add the text though because every time a model is changed the text would have to be applied again.
I tried again with the STEP file, and once again got a single part. But a right click allows me to split the single body into parts, and then I can apply separate filaments. This solves my problem. Thanks to everyone for helping.
One option is to engrave it to a very small depth, a fraction of your layer depth, it will round it up to the top surface. But using components in fusion 360 can be a better approach.
Your problem with using the component route is you are not making them sub-components.
Make your main model a component in Fusion 360, then right click the component in the project list and add the letters or whatever as a component. So they will be end up as sub-components within the main component.
Export in STEP format. When you import it into Bambu, you will see the component in the objects list and there will be an arrow beside the component(like the Plate 1 arrow). The arrow will reveal the sub-components. You can then change the color of the sub components in the objects list (or change their type to modifier and change anything about it, like infill and surface type).
Alternatively, you can usually change it using the paint tool with the edge detection on. You wonât see the sub-components at first, but if you hover over them, they will highlight and you can click it to change the color. The color may look weird where it is only partially visible or even completely invisible at certain angles in Bambu Studio, but when you do the preview mode, you will see the proper color.
The benefit of using the paint tool is you let the slicer decide how deep and spread out the paint is on each layer. If you look at the slicer layers after painting, it will not paint to the edge for the lower layers, but just in the center of the section.
But if you make the sub-components the right thickness for the amount of layers you want colored, just selecting the color in the object list of Bambu Studio will work well and be a lot easier than using the paint tool. I usually do at least 3 layers of the color.