Model bottom unexpectedly closing

Hello! I’m trying to print a lunar semi-sphere. I created the model in blender, and imported it into Bambu Studio like usual.




However, when I go to slice the model, the bottom of the semi-sphere closes up! This won’t work, as I need the print to be hollow inside.


I’m really not sure what is causing this! Please help, if you can :3

It would be helpful if you showed the Strength tab…
What happens if you sent the infill to ‘0’…??

Here is my strength tab:


Screenshot 2024-11-27 212057
If I set the infill to 0, here is the result:

(By infill I assume you mean the sparse infill density unless I’m missing an option.) Taking a look inside the model it looks hollow? I assume the bridging will still print, though. I also would like for there to be infill between the walls of the model, just not in the cavity outside the walls. (I wish I could post the stl and blender file to explain but it seems I can’t.)

Since the bottom closes right where the globe & the base are joined, I would look at that in Blender. My guess would be that you have a floor on the globe before you added the base.

Thank you, but I’m very sure that I didn’t accidentally create a floor where the semi-sphere and ring connect. I took another look in edit and object mode and I don’t see anything anomalous. Do you see anything that I could be missing?




I’ve only used Blender once, so I’m really not sure.
I know in SW & 360, there is a Shell option to hollow things out.

You should be able to upload a .3mf project file. This is usually more useful than a stl file since it will let us see the model AND all the settings you are using.

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Hey Cats, just a heads-up. Many here don’t like GRID (ty @moonrakerone!) infill because where the extruded strands cross there ends up being a peak that the extruder keeps hitting. All those crossings and peaks cause stresses as the extruder nozzle whacks them and it’s “like thousands of tiny fingers urging your model to let go.” :grin:

And let go they can - especially with tall models or models that don’t have much build plate contact area. Many suggest gyroid instead.

Not what you asked but thought I’d mention…

I see what you did there.

Oh! Thank you for the heads up about rectilinear infill, I didn’t know that. I’ll see if I like gyroid for my next project. Anyway, here are the links to my work:

Let me know if these links work for you :3

What did I do? I’m dense. :grin:

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Download STL. Don’t have a printer big enough for BS or Orca, I did load it though & it threw some mm inch errors.
I loaded in to Cura & threw some error also.

Sliced

No preview though, it crashed Cura at 99%

Hmm, interesting. I’ve only tried to slice it in Bambu Studio and Slic3r. Let me try to make a lower-poly version of the model real quick…

OK, I reduced the vertex count and ran it through Slic3r again, it looks like Slic3r thinks the bottom is unfortunately solid. Now we know it’s not just a problem with Bamu Studio.


Slic3r didn’t let me slice it, oddly.
Here are the lower-poly files:

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It’s grid infill that crosses - rectilinear avoids this by alternating direction every layer, while looking very similar to grid.

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Fixed - thank you! Abcdefghijkl

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Oof, Cura isn’t working either. Now I really have no idea how to fix this. I’m thinking of giving up and making the base/cylinder twice as tall and just hoping it prints with supports or something.






Try right click on the model and click repir model

I… don’t see that as an option? Am I missing something?

Sorry, I tought you are using Bambu studio. It is called fix model…

image

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