With all due respect, no one owes us anything. As a designer, we earn it. I have to earn the respect and trust of those that download and print my work. Nothing is a given, and even when you work hard for something, it isn’t.
You may not like the comparison to something like Amazon, but you need to realize that Bambu is targeting a consumer market. Bambu isn’t trying to position Makerworld to be the next thingiverse. Things on Makerworld may be free, but it is kind of the Amazon for those with Bambu printers. It’s their store front to ready to print consumer products. This is a new era of 3d printing we’re entering. The era of consumers.
Yeah it’s an imperfect system, we get it, and we talk back and forth about it all the time on the forums.
I’m gonna give some thoughts here. This is coming from my perspective as a user of makerworld, as a consumer, and as someone that has worked in design for nearly half my life now.
Like I said earlier, I wouldn’t normally click on just renders. I like the pictures you’ve taken and I think they are more compelling to me at telling the story of the object/design, than just some render.
I’m a consumer though. I’m looking to see how things fit into my real life. Like your Bicycle Housing Swivel Connector. Didn’t realize the fullness of it until I saw the picture, and then I was like oh that’s neat. Did not care before then, and only clicked in to see which ones you had pictures for because I was curious since we’re here talking about it.
Or your Adjustable Desktop Riser. I want a side by side of the photo, one in the low position, one in the high. Then you click in and see the sweet cad cut away showing how it’s done
It is in my honest opinion that your renders let you down. I don’t think they’re bad or anything. They give a consistent look to your catalog of designs, but they don’t tell a compelling story that draws people in to investigate further. I think it hurts your rankings because people aren’t clicking through on models like that. They are consumer driven, so they’re looking for that story that draws them in; where they can imagine your objects in their life somehow.
If you look at some of the established designers that have traditionally leaned on renders like that, they tend to set scenes that demonstrate their design in some fashion, usually with some sort of home like background. There’s a few that go a simpler route, but they tend to be very simple objects, or trinket type stuff.