3D printing achieves wooden grain(no need 3D modeling)

Hello everyone, this model is something I personally really like. By downloading this model and use the modifiers, you can add wood grain effects to your model files!!! The description text will also be relatively long, thank you for your patience in watching.


The photo shows the similarity between the printed model and the real wood.

I use Modifier to achieve the goal.

  1. pre-work
    I build a model using a 3D modeling software, it is a model which likes the Tree annual rings

  2. import & generate
    Then I import the stl file as a Modifier. Using this modifier to intersect with the model to print.

  3. change the parameter
    To make the model looks like wood, the top layer and ex-walls are very important. For top layer, I change the direction of lines. So the The original model is 45° and the model intersected with Modifier is 135°.


    For ex-walls, I use Fuzzy skin function. I found a feature of fuzzy skin. When using it, model will be seperated.

    So with this feature, we can make ex-walls printing with wooden stripe.

This method is being improve, I wish you will like it!

15 Likes

I think the most attractive aspect of this method to me is that every time I print, I move the modifier slightly, and the pattern produced is completely different. Every model tested and printed is unique.
But one thing I forgot to mention is that the amount of materials used and printing time will increase significantly

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I really love the concept! I still can’t comprehend how you are achieving this but it’s awesome

Helo! new in the forum, I don’t understand where can I download that file to get the modifier, con you please help me? thanks!!!

You can search “868884” on MakerWorld, I upload the 3mf file

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The operation I am doing is more like extracting a model from a tree trunk.
Similar to carpenters, cutting tree trunks from different angles results in different annual ring lines. I implemented this step using a modifier in slicing software. The modifier is a tree ring, and the model is a cutter. Finally, a wood texture is formed on the surface of the model.
I have uploaded some pictures to assist in explaining these processes:




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First off, you’re awesome, and this is cool. I found this yesterday on makerworld and intend to use it with wood pla to print some parts of the prusacaster. Is there any chance you’d be willing to do a quick screen recording of your process? No worries if not, but thought I’d ask because it might make it a little easier for everyone to adapt - I’m a dummy :grin:.

feature-request

Would be cool to see an experimental version in Bambu studio like fuzzy skin or even makerlab.

No problem, I also plan to make a simple screen recording video to illustrate this workflow. But it may take some time. I am a procrastinator, hahaha :stuck_out_tongue_winking_eye:

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Hahaha thanks PanDan. You and me both.

This looks so cool! I can just imagine this with some of the wood filaments!

Would you be able to share the tree model with the annual rings?

Add Wood Grain Effects to Your Models - Using a Small Plate as an Example by PandaN - MakerWorld

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I’m sorry that I didn’t make the video because I lack some video production skills, and I don’t have an account to operate some international websites such as YouTube.
But one great thing that I can’t wait to share with you is that the blogger Make anything shared a printing method that combines ordinary printing with a fuzzy surface, which works exactly the same as the wood grain effect.
https://makeanything.design/

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That’s a cool approach :slight_smile: I’ve done an inverse of that in one of my models (to prevent fuzzy skin instead of selectively apply it) and it’s a nice application of the effect :slight_smile:

Im not sure how to apply this modifier to my model in Bambulab studio. I try overlapping this modifier over my model, and hit fuzzy skin, but I only get fuzzy skin, no wood grain. Can anyone add steps to achieve this within another model?

Did you download the authors model to see the values changed that you need to?

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You are supposed to just download the authors design and delete the plate, then import your model in.

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I did, but then it is unclear what I do to get it to copy the modifier ontro my model. I tried right clicking on my model and Bringing the authors model into mine as a Modifier, , resize and move it over my model. Then add the fuzzy skin (Contour) step, and resliced. But it only adds the fuzzy skin texture to the model, not the wood texture. I have tried everything it seems,

Did you use the Global → Objects slider on the left below the filaments?

You can then select only the modifier in the object tree and enable fuzzy skin only for that object.

You need to do more then just add fuzzy skin. You need to adjust the top surface angle along wit a few other things.

Why not use the REPLACE STL option and swap your model into the author’s work, that way you do not have to match things as they are already set.

1 Like