Reallocation of MakerWorld's points reward system

where can you guys see the stats to your models? cant seem to find it :slight_smile:

right top corner, open through profile picture and there is analysis, than scroll down and there is list of models, click it and you can see graph that shows views/downloads etc

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Here’s a better idea. Stop trying to manipulate what is popular and what is not.

People cast their votes with downloads. This system is also supported by rating, liking, photos and comments.

There are already several sorting options, and MW already heavily highlights new/other models in several ways.

There are cases when a lot of work goes into a brand new idea, and then later it is copied. Assuming the design is high quality and works well, the developer of the original idea deserves the higher placement for being the first one to concept, design, plan R&D, invest time, etc, in order to present something new to the community.

MakerWorld needs to stop manipulating and deeming what they want to be popular. I’ve seen it happen through several mechanisms they’ve introduced over the past months. They already have the featured model section to do this kind of thing.

Crippling top models with a 70% reduction in earning power is a whole 'nother story.

Point multipliers should be removed altogether including the 1.5x for new models.

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You even used “boosting” as a verb, very clairvoyant of you.

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Have you ever considered creating your own model sharing site from scratch where creators will be compensated fairly for all the hard work they put in?

It’s all well and good to demand that creators be paid but that money has to come from somewhere… So for creators to be paid fairly for their time maybe Bambu should lock their printers down so they can only use Bambu filament? But that’s just silly talk now isn’t it?

You can’t manipulate what is popular. What is popular will remain popular. Just like music when I was young, at the beginning of the 80s. We used to go out and scour the music shops every week to get the latest music on music cassette. Simply because we liked it. You can’t make people stop liking something. Just like it’s nonsensical to believe that just because you’re highlighted somewhere or have a favoured position that you must be the best because you’re number one on a website.

Did you know that there are some much better models on Makerworld that are exactly the same as another model that has been downloaded over 1000 times? And although the other model is clearly the better one, it doesn’t get a single download? – Yes, that’s how it looks.

I think some people think they are entitled to something and forget that Makerworld has thousands of models and just as many designers.

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Your idea:

“Another option would be to never show models with over 1000 downloads at the top of a page, i.e. in top positions. This would give other models the chance to move up and be seen, but it wouldn’t change anything in the statistics or the points earned, and the multiplier could remain the same”

This is attempting to manipulate what is popular by suppressing naturally popular models from being seen.

They’ve already completely removed any long-term popular models from Trending as it is. Models that are actually trending hard are not even listed there anymore because they limit the trend to a 7 day window. After you trend for 7 days you’re kicked out even if you’re still trending harder than others.

On top of that users can’t even select “All Time” within trending if they wanted to because they’ve deliberately disabled it (it was previously available). Not only is it defaulted to 7 days, “All Time” is not even an option anymore.

There is also an entire area dedicated to “New Uploads” on top of this.

I’m not sure how much you use MW, but I’ve personally watched every single one of these changes, and more, roll out. All of these things are already working against popular models and favor new models.

All multipliers should be removed including the 1.5x for new models. This is mainly raises the floor and will definitely incentivize banging out high quantity vs high quality. I’d much rather print 1 outstanding model that impresses and demonstrates just how great 3D printing can be than 10 that are half-baked, not well thought out, and don’t look good or function well.

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What can you read from it? Or rather, what do you interpret from it?

Honest question. How many original models have you created and uploaded to MW?

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Yes, that’s how it is. My models also are affected by this. Here is an example:

From one day to the next, my model disappeared from “Trending”, although it could have moved up the page to perhaps reach #1.

But it’s also strange that some of my models can still be found. But others are not. I’m thinking about removing my models that have 0 downloads but are still nice models. But as I said, I’m still thinking about it.

Since it’s a contest winner, I’d presume it has surpassed 1k downloads by now, right? If that’s accurate, the displayed graph appears entirely typical under the revised rules, where you now require 100 downloads instead of 25 to receive points. Thus, the graph may seem more negative than it truly is. Today, you’ll likely receive around 30 points for it, so an average of 10 per day which is pretty much 30% of your previous average.

Even though that may be correct, I see no reason or rationale to punish models with a lot of downloads. That seems really counter intuitive and honestly a slap in the face to all the people that put in a lot of work to make popular models. I hope @BambuLab @Tanklet etc are monitoring this thread and make some adjustments. I would be happy with just even downloads being counted the old way to start so we at least have accurate stats.

Things have swung too far in the opposite direction IMO.

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Nailed it.

Great work should never be penalized.

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Great work should never be penalized is the rational that MW started this new reward system. Right now, great works in the form of niche and sophistitcated models are being penalized.

Will this new reward system work? We don’t know yet. MW doesn’t know either. It will go through rapid adjustments and changes in the coming months as stated by MW. Let’s give MW the time and breathing space to adjust and see how it goes.

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A “niche model” that hasn’t reached popularity does not equate to a model being penalized.

Reducing the earning power of a model just because it is popular, is in fact penalizing the model and creator.

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I think @JD11DJ touched on an interesting point I’ve considered before, besides the obvious drop in points earned, I think the traffic going to models has been filtered a lot more. You’ll notice the models exposed in your sidebar aren’t always a chook raffle spin, they’re deliberately selected and not random. I’m not up to date on analytics but know there’s factors beyond keywords in play. I’m positive there’s more manipulation going on since last month.

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I’m grateful to MW for their site and their rewards system. Though, now I’m sad that my 100+ a day average points rewards has all but dried to a trickle of reward points.
I’m predominantly a designer. My designs reflect my needs at the time and I rarely download other designs. I guess that’s just me. I always want a custom solution. :slight_smile: Hence I have little use for Boost to give out. It looks like I will need to make an effort to give them away before they expire (or forget about them).
So far, the new Boost model significantly impacts on my designs. It seems I am one of the losers in this new points system. :cry:
I must admit, because of the reward points, MW had become my preferred upload site. That is no longer the case.

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What do you mean ‘they’. They have given MW users a limited ability to reward designs they choose much more than just downloading/rating them would.

If you don’t like what MW users give boosts to blame the users not MW.

I gave my first boost to a design with less than 200 downloads. A very useful to me niche functional design which will never get many downloads. Exactly the kind of design the new system is intended to encourage.

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I have a question, how do you find works that don’t have a lot of downloads but you want to give them a boost?
Is it through the search function, or what kind of browsing, to achieve this purpose?
How long does it usually take to find this?

In my model, according to the analysis, most of them are still seen through browsing, I wonder if your data is the same?

It’s a good idea to give a boost, but without a good way to find the target, I think people will end up giving the boost to the work that appears on the homepage.

What do you all think?

Here we are

Honestly, if this is the direction we’re heading, I’m sorry, dear @MakerWorld, but for me, it’s over.

This wasn’t my job just an hobby I pursued with enthusiasm, benefiting from the rewards that allowed me access to free filaments for prototyping new models uploaded here.

However, with the absence of rewards as it stands, my motivation to continue has vanished.

In my humble opinion, this new system hasn’t resolved any issues; rather, it’s penalizing talented creators, who may also depart soon.

You might have saved a few bucks now, but is it worth it when creators are no longer motivated?

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